They're incomplete for the whole world.

I didn't experience any obviously slow down myself, which is why I use it
extensively.

Though most of the functions my server farm provides is not gaming and
instead web, ftp, etc.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Ulrich Block
Sent: Tuesday, May 11, 2010 2:08 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Protect L4D2 servers

I used that country IP blocking  a year ago too and added some of the major
spamming countrys. Soon I had to realize that the large amount of rules
(only Europe and few US ranges where allowed) raised the latence mo0re than
15ms. Also the Gameplay with DoDS, CS, CSS etc. became "sluggy" I dont know
if that happens for L4D 1+2. But with these FPS IP blocking by country is a
no go.
And if you thing of using white listing IP ranges instead you will lock out
some of the people you want to let in. Normally the geoip lists are
incomplete. At least for europe.


Frederic Breitwieser schrieb:
> Howdy Eka,
>
> The concepts and portions of the script are on my website, here:
> http://frederic.woodbridgedata.com/index.php?p=server-firewalling-coun
> try
>
> I'm in the process of (cough, slowly) rewriting it to use mysql 
> instead of a bazillion text files, and eventually I intend to release 
> it as an RPM for centos.  I am just pulled in too many directions to 
> focus on this for any length of time lately.
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of 
> EkaInfinitos
> Sent: Monday, May 10, 2010 3:33 PM
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] Protect L4D2 servers
>
> I am interested in looking at this script, would you mind posting it 
> somewhere?
>
> Thanks,
>
> Eka~
>
>
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