Hello,

I'm not sure why you are seeing public players on your private server.  I'm 
running a 6-fork server with 4 public forks and 2 forks exclusive to a Steam 
group, and I have not had any non-group players on those 2 forks.  Here are the 
lines I'm using in the configs for those forks:

sv_allow_lobby_connect_only 0
sv_steamgroup XXXXXX
sv_steamgroup_exclusive 1

Where XXXXXX is the Steam group ID.  I am not using sv_search_key or any other 
means to make these forks exclusive, just sv_steamgroup_exclusive.  The public 
forks are always full at peak times, but the private ones sit idle unless 
someone from our Steam group joins.

    - Dave


----- Original Message -----
From: "Aaron A. Maricic" <[email protected]>
Date: Tuesday, May 18, 2010 5:26 pm
Subject: [hlds_linux] sv_steamgroup_exclusive 1 -- Not working?
To: Half-Life dedicated Linux server mailing list 
<[email protected]>

> Hello,
> 
> After some of the most recent L4D2 updates... I think mainly the 
> Passing 
> DLC, sv_steamgroup_exclusive seems to no longer be working. It's 
> not a 
> constant thing, but quite often I will find that a group of 
> people will 
> be playing on my server, despite not being associated with the 
> group 
> listed in my sv_steamgroup variable. Is anyone else having this 
> problem?
> Thanks.
> 
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