I found that with most modems and routers, if you set Protocol in your 
port forwarding to "both" it would break things. If this is the case, I 
recommend creating two seperate port forwards, one for TCP and one for UDP.

On 6/07/2010 6:27 AM, Nicholas Hastings wrote:
>    Rcon is TCP on Source. (UDP on GoldSrc)
>
> On 7/5/2010 6:07 PM, Björn "GRYZOR" Rohlén wrote:
>    
>> RCON is udp as well, most likely a problem with your firewall.
>>
>> -TheG
>>
>> On Mon, Jul 5, 2010 at 10:28 PM, Cc2iscooL<[email protected]>   wrote:
>>      
>>> Not necessarily, as rcon is TCP and game is UDP, from my memory.
>>>
>>> On Mon, Jul 5, 2010 at 2:16 PM, Peter Lindblom<[email protected]>   wrote:
>>>
>>>        
>>>> it shouldnt matter, if players are able to join, then rcon should work....
>>>> if its not a problem within the code- that I cant answer.
>>>>
>>>> Peter
>>>>
>>>> ----- Original Message -----
>>>> From: "Michael K. Gosvig"<[email protected]>
>>>> To:<[email protected]>
>>>> Sent: Monday, July 05, 2010 12:13 PM
>>>> Subject: [hlds_linux] Rcon Problem after update
>>>>
>>>>
>>>>          
>>>>> Hi.
>>>>>
>>>>>
>>>>>
>>>>> After the new Source Update was released, we change our port range on our
>>>>> source servers from 270XX to 300XX.
>>>>>
>>>>>
>>>>>
>>>>> After that we can't use the RCON command ingame any more, it just says
>>>>> Unable to connect to remote server (XX.XX.XX.XX:300XX) Can you guys tell
>>>>> me
>>>>> if this is because of the port range change or an error in our firewall
>>>>> system, we have changed the port range in the firewall.
>>>>>
>>>>>
>>>>>
>>>>> Michael
>>>>>
>>>>>
>>>>>
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>>>>>
>>>>>            
>>>>
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>
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