I disagree, what routers are these?

On 7/5/2010 7:37 PM, Shane Arnold wrote:
> I found that with most modems and routers, if you set Protocol in your
> port forwarding to "both" it would break things. If this is the case, I
> recommend creating two seperate port forwards, one for TCP and one for UDP.
>
> On 6/07/2010 6:27 AM, Nicholas Hastings wrote:
>    
>>     Rcon is TCP on Source. (UDP on GoldSrc)
>>
>> On 7/5/2010 6:07 PM, Björn "GRYZOR" Rohlén wrote:
>>
>>      
>>> RCON is udp as well, most likely a problem with your firewall.
>>>
>>> -TheG
>>>
>>> On Mon, Jul 5, 2010 at 10:28 PM, Cc2iscooL<[email protected]>    wrote:
>>>
>>>        
>>>> Not necessarily, as rcon is TCP and game is UDP, from my memory.
>>>>
>>>> On Mon, Jul 5, 2010 at 2:16 PM, Peter Lindblom<[email protected]>    
>>>> wrote:
>>>>
>>>>
>>>>          
>>>>> it shouldnt matter, if players are able to join, then rcon should work....
>>>>> if its not a problem within the code- that I cant answer.
>>>>>
>>>>> Peter
>>>>>
>>>>> ----- Original Message -----
>>>>> From: "Michael K. Gosvig"<[email protected]>
>>>>> To:<[email protected]>
>>>>> Sent: Monday, July 05, 2010 12:13 PM
>>>>> Subject: [hlds_linux] Rcon Problem after update
>>>>>
>>>>>
>>>>>
>>>>>            
>>>>>> Hi.
>>>>>>
>>>>>>
>>>>>>
>>>>>> After the new Source Update was released, we change our port range on our
>>>>>> source servers from 270XX to 300XX.
>>>>>>
>>>>>>
>>>>>>
>>>>>> After that we can't use the RCON command ingame any more, it just says
>>>>>> Unable to connect to remote server (XX.XX.XX.XX:300XX) Can you guys tell
>>>>>> me
>>>>>> if this is because of the port range change or an error in our firewall
>>>>>> system, we have changed the port range in the firewall.
>>>>>>
>>>>>>
>>>>>>
>>>>>> Michael
>>>>>>
>>>>>>
>>>>>>
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>>>>>>
>>>>>>              
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>>>>>
>>>>>            
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>>>>
>>>>          
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