Update log for TF2:

Checking bootstrapper version ...
Updating Installation
Updating 'Team Fortress 2 Content' from version 163 to version 164

2.51% downloading /orangebox\tf\bin\server.dll
6.46% downloading /orangebox\tf\bin\server.dylib
13.15% downloading /orangebox\tf\bin\server.so
15.87% downloading /orangebox\tf\maps\graphs\ctf_2fort.ain
15.92% downloading /orangebox\tf\maps\soundcache\pl_thundermountain.manifest
15.97% downloading /orangebox\tf\maps\soundcache\pl_upward.manifest
16.01% downloading /orangebox\tf\maps\soundcache\plr_hightower.manifest
16.06% downloading /orangebox\tf\maps\soundcache\plr_pipeline.manifest
20.00% downloading /orangebox\tf\maps\pl_thundermountain.bsp
49.57% downloading /orangebox\tf\maps\pl_upward.bsp
74.88% downloading /orangebox\tf\maps\plr_hightower.bsp
89.19% downloading /orangebox\tf\particles\flamethrower_dx80.pcf
89.20% downloading /orangebox\tf\resource\modevents.res
89.48% downloading /orangebox\tf\resource\tf_danish.txt
89.62% downloading /orangebox\tf\resource\tf_english.txt
89.90% downloading /orangebox\tf\resource\tf_finnish.txt
90.18% downloading /orangebox\tf\resource\tf_italian.txt
90.42% downloading /orangebox\tf\resource\tf_japanese.txt
90.66% downloading /orangebox\tf\resource\tf_korean.txt
90.90% downloading /orangebox\tf\resource\tf_koreana.txt
91.13% downloading /orangebox\tf\resource\tf_norwegian.txt
91.41% downloading /orangebox\tf\resource\tf_polish.txt
91.70% downloading /orangebox\tf\resource\tf_portuguese.txt
91.98% downloading /orangebox\tf\resource\tf_romanian.txt
92.24% downloading /orangebox\tf\resource\tf_russian.txt
92.52% downloading /orangebox\tf\resource\tf_swedish.txt
92.75% downloading /orangebox\tf\resource\tf_tchinese.txt
93.91% downloading /orangebox\tf\sound\ui\gamestartup10.mp3
93.91% downloading /orangebox\tf\steam.inf

Updating 'Team Fortress 2 Materials' from version 67 to version 68

93.91% downloading
/orangebox\tf\materials\models\player\items\all_class\all_halo.vmt
93.91% downloading
/orangebox\tf\materials\models\player\items\all_class\id_badge_gold.vmt
93.91% downloading
/orangebox\tf\materials\models\player\items\all_class\id_badge_platinum.vmt
93.91% downloading
/orangebox\tf\materials\models\player\items\all_class\id_badge_silver.vmt
93.91% downloading
/orangebox\tf\materials\models\player\items\all_class\parasite_skin.vmt
93.91% downloading
/orangebox\tf\materials\models\player\items\medic\medic_mirror.vmt
93.91% downloading
/orangebox\tf\materials\models\weapons\w_rocketlauncher\w_rocketlauncher01.v
mt

Checking/Installing 'Base Source Shared Materials' version 8
Checking/Installing 'Base Source Shared Models' version 4
Checking/Installing 'Base Source Shared Sounds' version 4
Updating 'OB Dedicated Server' from version 55 to version 57

94.21% downloading /orangebox\bin\adminserver.dll
94.28% downloading /orangebox\bin\crashhandler.dll
94.38% downloading /orangebox\bin\datacache.dll
94.72% downloading /orangebox\bin\dedicated.dll
96.21% downloading /orangebox\bin\engine.dll
96.26% downloading /orangebox\bin\inputsystem.dll
96.64% downloading /orangebox\bin\materialsystem.dll
96.67% downloading /orangebox\bin\scenefilecache.dll
96.71% downloading /orangebox\bin\shaderapiempty.dll
96.76% downloading /orangebox\bin\soundemittersystem.dll
96.82% downloading /orangebox\bin\stdshader_dbg.dll
96.91% downloading /orangebox\bin\stdshader_dx6.dll
96.98% downloading /orangebox\bin\stdshader_dx7.dll
97.12% downloading /orangebox\bin\stdshader_dx8.dll
97.32% downloading /orangebox\bin\stdshader_dx9.dll
99.03% downloading /orangebox\bin\steamclient.dll
99.20% downloading /orangebox\bin\studiorender.dll
99.31% downloading /orangebox\bin\tier0_s.dll
99.44% downloading /orangebox\bin\vgui2.dll
99.79% downloading /orangebox\bin\vphysics.dll
99.86% downloading /orangebox\bin\vstdlib.dll
100.00% downloading /orangebox\bin\vstdlib_s.dll

HLDS installation up to date


Lane Eckley
[email protected]
www.GamersLifeLine.com

Need a faster response?
MSN: [email protected]



-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Jason Ruymen
Sent: Tuesday, August 17, 2010 3:02 PM
To: 'Half-Life dedicated Linux server mailing list';
'[email protected]'; '[email protected]'
Subject: [hlds_linux] Team Fortress 2/Counter-Strike: Source and Day of
Defeat: Source Update Released

Required updates to TF2/CSS and DODS are up now.  The specific changes
include:

Source Engine Changes (CS:S, DoD:S, TF2)
- The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now
saved in the user's config file.
- Fixed clients being able to connect to servers with spoofed SteamIDs.
- Fixed a bug where some video configurations could get reset by restarting
the engine.
- Fixed materials compiled into a map not being loaded correctly if they're
in the root materials folder.
- Fixed a case of uneven performance on multicore machines.
- Fixed point contents not respecting detail brushes. This fixes a bullet
penetration bug in some community maps.
- Fixed clients being able to spam servers using the
ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
- Audio fixes:
   - Reduced overlap in the sound timing code.
   - Fixed a case where audio could skip.
   - Fixed voice communication getting corrupted while playing on a Mac.
- sv_pure 2 now protects the game_sounds files in the scripts directory.

Counter-Strike Source
- Fixed prediction errors that were causing greater weapon inaccuracy
(bullet spread) on client than server.
- Made the bomb the primary target of a +USE command.  This fixes a problem
with objects placed around the bombsite interrupting defuse attempts. 
- Fixed the 'skating' behavior that could occur when a bomb planting attempt
was aborted.  Also fixes the resulting out of sync hit boxes.
- Fixed bug in which a player who crouched rapidly and repeatedly was seen
as stationery by other players.
- Fixed problem in which the sound of a reload that was occurring when a
player was killed persisted into spectator mode, making it sound like a
reload was taking place near the spectated player.
- Gave chat interface priority over scoreboard to reduce conflict between
the two.
- Increased size of HUD icons.
- Fixed bug with env_hudhint that caused problems when its value was greater
than 255 characters. 
- Made the message of the day screen dismissible by hitting ENTER.
- Fixed servers not being able to set sv_hudhint_sound.
- Gun sounds now match up with the framerate dependent sound timing, and
fixed the framerate dependent jittering bugs.
- Stats:
   - Fixed an issue that could cause loss of player stats if network
connectivity was lost briefly, just after launching the game.
   - Fixed an issue that caused the favorite weapon to display incorrectly
on the stats summary page when a player achieves the most kills with a knife
or grenade.
   - Made newly-earned achievements and stats immediately update in the
achievements and stats panels instead of showing stale data.
   - Improved the font on the achievement toast.
- Community Requests:
   - Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1
autotags the server with "bunnyhop" )
   - De_dust and De_dust2 updated.
      - Fixed several exploits.
      - Fixed collisions on crenellation and domes.
      - Fixed minor visual glitches.
      - Adjusted HDR settings.
      - Removed dust clouds.
   - Added console variable cl_hudhint_sound.

Team Fortress 2
- Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients
from running usercmds too far in the future.
- Added missing Mac intro movie for cp_coldfront.
- Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not
hard coded to 'e' and '-'.
- Fixed servers trying to validate backpack positions in inventories.
- Fixed clients validating inventories other than their own.
- Fixed item selection HUD elements showing un-acknowledged items, which
resulted in items in invalid backpack positions.
- Fixed players not always getting "recent damager" credit for player
suicides.
- Fixed the weapon selection menu not displaying properly when using
hud_fastswitch and lastinv at the same time.
- Updated Engineer startup music.
- Updated localization files.
- Updated Pl_ThunderMountain
   - Clipped off sticky outcrops for smoother movement
   - Clipped various exploit ledges
   - Increased environment ambient exterior light level 
   - Stage 1
      - Fixed hole in respawn room brushes in RED spawn
      - Shifted respawn times to favor BLU by two seconds
   - Stage 3
      - Clipped rocks off by BLU's spawn exit that leads to building B
(allowed Snipers to snipe the entire area)
      - Removed embedded displacement (building B interior roof)
      - Removed rogue clip brush from building A balcony
- Updated Plr_Hightower
   - Fixed players building in the RED spawn room.
   - Fixed players building on the back window decks of the barns.
   - Fixed players getting on the satellite dish platform.
   - Fixed players building on the elevators.
   - Reduced the ammo packs in the barns down to small ammo packs.
   - Increased the hill speed modifier to 1.2 (up from .95)
   - Fixed explosion particle effects playing in the skybox.
   - Mine cart "window" collision fixed.
   - Upped Scout-loop health to large.
- Updated Pl_Upward
   - Fixed respawnroom entities not reaching the floor of split-level spawns
   - Fixed griefable fence facing BLU spawn near RED base
   - Added BLU high flanking route at RED base
   - Added health & ammo along BLU flanking route at RED base
   - Sealed BLU base left exit with block bullets brushes
   - Extended clip between C and BLU spawn to prevent sticky jump spawn
camping
   - Fixed non-clipped non-solid railing in RED base
   - Fixed kill brush in middle spawn not extending to the ceiling
   - Put a block bullets brush on grate below middle spawn
   - Fixed some high micro-ledges accessible to sticky-jumpers
- Community Request
   - Added "item_pickup" game event for ammo/health packs.


Jason


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