> If you could just enable the server download 30mins and hour before the > client releases so we can all be ready to "throw the switch" that would > be great :) you must live in a dream...
-- On 17 August 2010 22:42, Steven Hartland <[email protected]> wrote: > Thanks for the update and thanks for the early heads up. > > Appreciate timings never gonna be perfect for everyone but this is much > better for a good portion of EU, so from us to you thanks :) > > If you could just enable the server download 30mins and hour before the > client releases so we can all be ready to "throw the switch" that would > be great :) > > Regards > Steve > > ----- Original Message ----- From: "Jason Ruymen" <[email protected]> > To: "'Half-Life dedicated Linux server mailing list'" > <[email protected]>; <[email protected]>; > <[email protected]> > Sent: Tuesday, August 17, 2010 8:01 PM > Subject: [hlds_announce] Team Fortress 2/Counter-Strike: Source and Day of > Defeat: Source Update Released > > >> Required updates to TF2/CSS and DODS are up now. The specific changes >> include: >> >> Source Engine Changes (CS:S, DoD:S, TF2) >> - The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now >> saved in the user's config file. >> - Fixed clients being able to connect to servers with spoofed SteamIDs. >> - Fixed a bug where some video configurations could get reset by >> restarting the engine. >> - Fixed materials compiled into a map not being loaded correctly if >> they're in the root materials folder. >> - Fixed a case of uneven performance on multicore machines. >> - Fixed point contents not respecting detail brushes. This fixes a bullet >> penetration bug in some community maps. >> - Fixed clients being able to spam servers using the >> ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands. >> - Audio fixes: >> - Reduced overlap in the sound timing code. >> - Fixed a case where audio could skip. >> - Fixed voice communication getting corrupted while playing on a Mac. >> - sv_pure 2 now protects the game_sounds files in the scripts directory. >> >> Counter-Strike Source >> - Fixed prediction errors that were causing greater weapon inaccuracy >> (bullet spread) on client than server. >> - Made the bomb the primary target of a +USE command. This fixes a >> problem with objects placed around the bombsite interrupting defuse >> attempts. >> - Fixed the 'skating' behavior that could occur when a bomb planting >> attempt was aborted. Also fixes the resulting out of sync hit boxes. >> - Fixed bug in which a player who crouched rapidly and repeatedly was seen >> as stationery by other players. >> - Fixed problem in which the sound of a reload that was occurring when a >> player was killed persisted into spectator mode, making it sound like a >> reload was taking place near the spectated player. >> - Gave chat interface priority over scoreboard to reduce conflict between >> the two. >> - Increased size of HUD icons. >> - Fixed bug with env_hudhint that caused problems when its value was >> greater than 255 characters. >> - Made the message of the day screen dismissible by hitting ENTER. >> - Fixed servers not being able to set sv_hudhint_sound. >> - Gun sounds now match up with the framerate dependent sound timing, and >> fixed the framerate dependent jittering bugs. >> - Stats: >> - Fixed an issue that could cause loss of player stats if network >> connectivity was lost briefly, just after launching the game. >> - Fixed an issue that caused the favorite weapon to display incorrectly >> on the stats summary page when a player achieves the most kills with a knife >> or grenade. >> - Made newly-earned achievements and stats immediately update in the >> achievements and stats panels instead of showing stale data. >> - Improved the font on the achievement toast. >> - Community Requests: >> - Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 >> autotags the server with "bunnyhop" ) >> - De_dust and De_dust2 updated. >> - Fixed several exploits. >> - Fixed collisions on crenellation and domes. >> - Fixed minor visual glitches. >> - Adjusted HDR settings. >> - Removed dust clouds. >> - Added console variable cl_hudhint_sound. >> >> Team Fortress 2 >> - Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients >> from running usercmds too far in the future. >> - Added missing Mac intro movie for cp_coldfront. >> - Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're >> not hard coded to 'e' and '-'. >> - Fixed servers trying to validate backpack positions in inventories. >> - Fixed clients validating inventories other than their own. >> - Fixed item selection HUD elements showing un-acknowledged items, which >> resulted in items in invalid backpack positions. >> - Fixed players not always getting "recent damager" credit for player >> suicides. >> - Fixed the weapon selection menu not displaying properly when using >> hud_fastswitch and lastinv at the same time. >> - Updated Engineer startup music. >> - Updated localization files. >> - Updated Pl_ThunderMountain >> - Clipped off sticky outcrops for smoother movement >> - Clipped various exploit ledges >> - Increased environment ambient exterior light level >> - Stage 1 >> - Fixed hole in respawn room brushes in RED spawn >> - Shifted respawn times to favor BLU by two seconds >> - Stage 3 >> - Clipped rocks off by BLU's spawn exit that leads to building B >> (allowed Snipers to snipe the entire area) >> - Removed embedded displacement (building B interior roof) >> - Removed rogue clip brush from building A balcony >> - Updated Plr_Hightower >> - Fixed players building in the RED spawn room. >> - Fixed players building on the back window decks of the barns. >> - Fixed players getting on the satellite dish platform. >> - Fixed players building on the elevators. >> - Reduced the ammo packs in the barns down to small ammo packs. >> - Increased the hill speed modifier to 1.2 (up from .95) >> - Fixed explosion particle effects playing in the skybox. >> - Mine cart "window" collision fixed. >> - Upped Scout-loop health to large. >> - Updated Pl_Upward >> - Fixed respawnroom entities not reaching the floor of split-level spawns >> - Fixed griefable fence facing BLU spawn near RED base >> - Added BLU high flanking route at RED base >> - Added health & ammo along BLU flanking route at RED base >> - Sealed BLU base left exit with block bullets brushes >> - Extended clip between C and BLU spawn to prevent sticky jump spawn >> camping >> - Fixed non-clipped non-solid railing in RED base >> - Fixed kill brush in middle spawn not extending to the ceiling >> - Put a block bullets brush on grate below middle spawn >> - Fixed some high micro-ledges accessible to sticky-jumpers >> - Community Request >> - Added "item_pickup" game event for ammo/health packs. >> >> >> Jason >> >> >> _______________________________________________ >> hlds_announce mailing list >> [email protected] >> http://list.valvesoftware.com/mailman/listinfo/hlds_announce >> > > > ================================================ > This e.mail is private and confidential between Multiplay (UK) Ltd. and the > person or entity to whom it is addressed. In the event of misdirection, the > recipient is prohibited from using, copying, printing or otherwise > disseminating it or any information contained in it. > In the event of misdirection, illegible or incomplete transmission please > telephone +44 845 868 1337 > or return the E.mail to [email protected]. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

