The ammo purchasing details are where exactly? The link I clicked (and
yes it was the first of the two) took me to the bug list for inferno and
train.

Jason you might wanna check that and repost it.

M3PH

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Jason
Ruymen
Sent: 10 September 2010 00:30
To: 'Half-Life dedicated Linux server mailing list';
'[email protected]'
Subject: [hlds_linux] Counter-Strike: Source Beta Updated

A required update to the Counter-Strike: Source is now available.  The
specific changes include:

- Fixed a bug where the player crouching/standing animations were
delayed until after (from the player's local viewpoint).
- Changed the way that scope zooming works so that it is no longer
affected by client-server latency, and zooming begins immediately for
the local player. This fixes an issue that would give an advantage to
lower ping players and penalize higher ping players.
- Fixed animation problem caused by aborting bomb plant by switching
weapons ("crab walk").
- Crosshairs now have customizable size, thickness, and color:
        - cl_crosshairsize specifies the size of the crosshair in pixels
at 640x480 resolution
        - cl_crosshairthickness specifies the thickness of the crosshair
in pixels at 640x480 resolution
        - The crosshair now scales proportionately for all screen
resolutions. This replaces the old scaling behavior, and the cvar
cl_crosshairscale is no longer used. Players can revert to old crosshair
behavior by setting cl_legacy_crosshair_scale to 1.
        - Setting cl_crosshaircolor to 5 enables the use of custom
crosshair colors, specified by cvars cl_crosshaircolor_r,
cl_crosshaircolor_g, and cl_crosshaircolor_b.
        - The default of cl_crosshairuseapha has been changed to 1.
Alpha blending makes the crosshair much more visible on new HDR maps,
and it is recommended that existing players enable this setting manually
or through the options interface (Multiplayer->Crosshair
appearance->Translucent).
        - Cvar cl_legacy_crosshair has been renamed to
cl_legacy_crosshair_recoil for consistency.
- Fixed inverted translucency preview on crosshair configuration panel.
- Removed the ability for players to temporarily stand on and jump from
thrown grenades and jumping players. Legacy behavior can be enabled by
setting sv_enableboost to 1.
- Fixed issue with players "stacking" on ladders. Players are no longer
prevented from moving off a ladder when they are in contact with a
player beneath them.
- Fixed UI issue causing Steam dialog boxes to be unreadable over
certain backgrounds.
- Fixed a bug which allowed players to move the bomb with +use when
sv_turbophysics was enabled.
- Fixed a bug that caused crosshair to expand when attempting to fire an
empty gun or when holding trigger on pistols.
- Players are no longer kicked for team killing during
mp_spawnprotectiontime if mp_autokick is not enabled.
- Fixed a bug which caused incorrect FoV on zoomed sniper rifles after
reload.
- Fixed FoV on wide-screen display modes.
- Fixed a bug which caused incorrect zoom for a spectator watching a
player with a sniper rifle.
- Fixed a crash that could occur if a player disconnected shortly after
attacking a bot.
- Bomb icon now has priority over dominated/dominating icon on
scoreboard.
- Deathcam now allows a short period of camera movement (matching pre-OB
behavior) when a player dies.
- Bots now use distinct Terrorist and Counter-Terrorist icons on the
scoreboard, voice indicators, end of match, and freeze panel.
- The round clock on the spectator UI is now replaced with a bomb icon
after the C4 has been planted.
- Fixed a bug which caused models to occasionally appear non-animating
when cl_minmodels and low violence mode were both enabled.
- Fixed the Buy Menu not taking into account the discounted price for
Kevlar + Helmet if you already have Kevlar (not damaged) or a Helmet.
- Fixed cases where flashbang was not visible but still blinded the
player.
- Reduced blindness amount when looking away from a flashbang.
- Made smoke grenades block flashbangs.
- Changed the way ammo purchasing works.  Details are here:
http://forums.steampowered.com/forums/showthread.php?t=1406537
- Made another pass on fixing bugs and exploits in de_inferno.  Details
are here: http://forums.steampowered.com/forums/showthread.php?t=1428239
- Added a checkbox to the Options->Audio dialog to control muting the
audio when the game window is in the background.
- Fixed crash in custom maps using the trigger_camera entity.
- Fixed a crash that could occur if a player disconnected shortly after
attacking a bot 

Jason


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to