They are just flipped. Click the second for ammo purchasing details.
On Fri, Sep 10, 2010 at 7:50 AM, Dave Williams <[email protected]> wrote: > The ammo purchasing details are where exactly? The link I clicked (and > yes it was the first of the two) took me to the bug list for inferno and > train. > > Jason you might wanna check that and repost it. > > M3PH > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Jason > Ruymen > Sent: 10 September 2010 00:30 > To: 'Half-Life dedicated Linux server mailing list'; > '[email protected]' > Subject: [hlds_linux] Counter-Strike: Source Beta Updated > > A required update to the Counter-Strike: Source is now available. The > specific changes include: > > - Fixed a bug where the player crouching/standing animations were > delayed until after (from the player's local viewpoint). > - Changed the way that scope zooming works so that it is no longer > affected by client-server latency, and zooming begins immediately for > the local player. This fixes an issue that would give an advantage to > lower ping players and penalize higher ping players. > - Fixed animation problem caused by aborting bomb plant by switching > weapons ("crab walk"). > - Crosshairs now have customizable size, thickness, and color: > - cl_crosshairsize specifies the size of the crosshair in pixels > at 640x480 resolution > - cl_crosshairthickness specifies the thickness of the crosshair > in pixels at 640x480 resolution > - The crosshair now scales proportionately for all screen > resolutions. This replaces the old scaling behavior, and the cvar > cl_crosshairscale is no longer used. Players can revert to old crosshair > behavior by setting cl_legacy_crosshair_scale to 1. > - Setting cl_crosshaircolor to 5 enables the use of custom > crosshair colors, specified by cvars cl_crosshaircolor_r, > cl_crosshaircolor_g, and cl_crosshaircolor_b. > - The default of cl_crosshairuseapha has been changed to 1. > Alpha blending makes the crosshair much more visible on new HDR maps, > and it is recommended that existing players enable this setting manually > or through the options interface (Multiplayer->Crosshair > appearance->Translucent). > - Cvar cl_legacy_crosshair has been renamed to > cl_legacy_crosshair_recoil for consistency. > - Fixed inverted translucency preview on crosshair configuration panel. > - Removed the ability for players to temporarily stand on and jump from > thrown grenades and jumping players. Legacy behavior can be enabled by > setting sv_enableboost to 1. > - Fixed issue with players "stacking" on ladders. Players are no longer > prevented from moving off a ladder when they are in contact with a > player beneath them. > - Fixed UI issue causing Steam dialog boxes to be unreadable over > certain backgrounds. > - Fixed a bug which allowed players to move the bomb with +use when > sv_turbophysics was enabled. > - Fixed a bug that caused crosshair to expand when attempting to fire an > empty gun or when holding trigger on pistols. > - Players are no longer kicked for team killing during > mp_spawnprotectiontime if mp_autokick is not enabled. > - Fixed a bug which caused incorrect FoV on zoomed sniper rifles after > reload. > - Fixed FoV on wide-screen display modes. > - Fixed a bug which caused incorrect zoom for a spectator watching a > player with a sniper rifle. > - Fixed a crash that could occur if a player disconnected shortly after > attacking a bot. > - Bomb icon now has priority over dominated/dominating icon on > scoreboard. > - Deathcam now allows a short period of camera movement (matching pre-OB > behavior) when a player dies. > - Bots now use distinct Terrorist and Counter-Terrorist icons on the > scoreboard, voice indicators, end of match, and freeze panel. > - The round clock on the spectator UI is now replaced with a bomb icon > after the C4 has been planted. > - Fixed a bug which caused models to occasionally appear non-animating > when cl_minmodels and low violence mode were both enabled. > - Fixed the Buy Menu not taking into account the discounted price for > Kevlar + Helmet if you already have Kevlar (not damaged) or a Helmet. > - Fixed cases where flashbang was not visible but still blinded the > player. > - Reduced blindness amount when looking away from a flashbang. > - Made smoke grenades block flashbangs. > - Changed the way ammo purchasing works. Details are here: > http://forums.steampowered.com/forums/showthread.php?t=1406537 > - Made another pass on fixing bugs and exploits in de_inferno. Details > are here: http://forums.steampowered.com/forums/showthread.php?t=1428239 > - Added a checkbox to the Options->Audio dialog to control muting the > audio when the game window is in the background. > - Fixed crash in custom maps using the trigger_camera entity. > - Fixed a crash that could occur if a player disconnected shortly after > attacking a bot > > Jason > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

