They are just flipped.
Click the second for ammo purchasing details.

On Fri, Sep 10, 2010 at 7:50 AM, Dave Williams
<[email protected]> wrote:
> The ammo purchasing details are where exactly? The link I clicked (and
> yes it was the first of the two) took me to the bug list for inferno and
> train.
>
> Jason you might wanna check that and repost it.
>
> M3PH
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Jason
> Ruymen
> Sent: 10 September 2010 00:30
> To: 'Half-Life dedicated Linux server mailing list';
> '[email protected]'
> Subject: [hlds_linux] Counter-Strike: Source Beta Updated
>
> A required update to the Counter-Strike: Source is now available.  The
> specific changes include:
>
> - Fixed a bug where the player crouching/standing animations were
> delayed until after (from the player's local viewpoint).
> - Changed the way that scope zooming works so that it is no longer
> affected by client-server latency, and zooming begins immediately for
> the local player. This fixes an issue that would give an advantage to
> lower ping players and penalize higher ping players.
> - Fixed animation problem caused by aborting bomb plant by switching
> weapons ("crab walk").
> - Crosshairs now have customizable size, thickness, and color:
>        - cl_crosshairsize specifies the size of the crosshair in pixels
> at 640x480 resolution
>        - cl_crosshairthickness specifies the thickness of the crosshair
> in pixels at 640x480 resolution
>        - The crosshair now scales proportionately for all screen
> resolutions. This replaces the old scaling behavior, and the cvar
> cl_crosshairscale is no longer used. Players can revert to old crosshair
> behavior by setting cl_legacy_crosshair_scale to 1.
>        - Setting cl_crosshaircolor to 5 enables the use of custom
> crosshair colors, specified by cvars cl_crosshaircolor_r,
> cl_crosshaircolor_g, and cl_crosshaircolor_b.
>        - The default of cl_crosshairuseapha has been changed to 1.
> Alpha blending makes the crosshair much more visible on new HDR maps,
> and it is recommended that existing players enable this setting manually
> or through the options interface (Multiplayer->Crosshair
> appearance->Translucent).
>        - Cvar cl_legacy_crosshair has been renamed to
> cl_legacy_crosshair_recoil for consistency.
> - Fixed inverted translucency preview on crosshair configuration panel.
> - Removed the ability for players to temporarily stand on and jump from
> thrown grenades and jumping players. Legacy behavior can be enabled by
> setting sv_enableboost to 1.
> - Fixed issue with players "stacking" on ladders. Players are no longer
> prevented from moving off a ladder when they are in contact with a
> player beneath them.
> - Fixed UI issue causing Steam dialog boxes to be unreadable over
> certain backgrounds.
> - Fixed a bug which allowed players to move the bomb with +use when
> sv_turbophysics was enabled.
> - Fixed a bug that caused crosshair to expand when attempting to fire an
> empty gun or when holding trigger on pistols.
> - Players are no longer kicked for team killing during
> mp_spawnprotectiontime if mp_autokick is not enabled.
> - Fixed a bug which caused incorrect FoV on zoomed sniper rifles after
> reload.
> - Fixed FoV on wide-screen display modes.
> - Fixed a bug which caused incorrect zoom for a spectator watching a
> player with a sniper rifle.
> - Fixed a crash that could occur if a player disconnected shortly after
> attacking a bot.
> - Bomb icon now has priority over dominated/dominating icon on
> scoreboard.
> - Deathcam now allows a short period of camera movement (matching pre-OB
> behavior) when a player dies.
> - Bots now use distinct Terrorist and Counter-Terrorist icons on the
> scoreboard, voice indicators, end of match, and freeze panel.
> - The round clock on the spectator UI is now replaced with a bomb icon
> after the C4 has been planted.
> - Fixed a bug which caused models to occasionally appear non-animating
> when cl_minmodels and low violence mode were both enabled.
> - Fixed the Buy Menu not taking into account the discounted price for
> Kevlar + Helmet if you already have Kevlar (not damaged) or a Helmet.
> - Fixed cases where flashbang was not visible but still blinded the
> player.
> - Reduced blindness amount when looking away from a flashbang.
> - Made smoke grenades block flashbangs.
> - Changed the way ammo purchasing works.  Details are here:
> http://forums.steampowered.com/forums/showthread.php?t=1406537
> - Made another pass on fixing bugs and exploits in de_inferno.  Details
> are here: http://forums.steampowered.com/forums/showthread.php?t=1428239
> - Added a checkbox to the Options->Audio dialog to control muting the
> audio when the game window is in the background.
> - Fixed crash in custom maps using the trigger_camera entity.
> - Fixed a crash that could occur if a player disconnected shortly after
> attacking a bot
>
> Jason
>
>
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