I may be wrong but if I understand VMware and this white paper
correctly the advantage is dynamic assignment of processor time (and
bandwidth?).
So (and this is just an example) a native environment might allow you to
assign two server instances per core on a twelve core hardware
configuration for a total of twelve, a virtual configuration on the same
hardware might allow you to create six virtual servers each running four
game server instances on four virtual cores.
The dynamic assignment of processor time would allow all the cores to be
utilized more efficiently than in a native environment where physical
cores are assigned and some cores might be experiencing heavy load while
others are idle.
That's the theory anyway... Unless I'm misunderstanding something... :)
Drek
On 24/09/2010 1:20 PM, Luigi wrote:
Hi all,
What is the Business Case to run css in a vm. You can have As much Game servers
as you wand on a physical maachine without the overhead of VMware.
Luigi
On 24.09.2010, at 16:54, Hans Vos<[email protected]> wrote:
Hi,
Pretty interesting read. Will have a more in-depth look at it this weekend. At
our parent-company we have some very nice VMware configurations. Worth a try to
test it out for ourselves and see what the results are.
--
Met vriendelijke groet / With kind regards,
Hans Vos
Managing Director
Clanhost
Nieuwland Parc 155
3351 LJ Papendrecht
The Netherlands
(T) +31 (0)88 25 25 280
(F) +31 (0)88 25 25 281
(E) [email protected]
(W) http://www.clanhost.nl/
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