And also, again, unless I'm misunderstanding something there are features of the hardware described in this white paper designed specifically for VMDq which allow it to run more efficiently and with less overhead.

Drek

On 24/09/2010 1:41 PM, Crazy Canucks wrote:
I may be wrong but if I understand VMware and this white paper correctly the advantage is dynamic assignment of processor time (and bandwidth?).

So (and this is just an example) a native environment might allow you to assign two server instances per core on a twelve core hardware configuration for a total of twelve, a virtual configuration on the same hardware might allow you to create six virtual servers each running four game server instances on four virtual cores.

The dynamic assignment of processor time would allow all the cores to be utilized more efficiently than in a native environment where physical cores are assigned and some cores might be experiencing heavy load while others are idle.

That's the theory anyway...  Unless I'm misunderstanding something...  :)

Drek

On 24/09/2010 1:20 PM, Luigi wrote:
Hi all,

What is the Business Case to run css in a vm. You can have As much Game servers as you wand on a physical maachine without the overhead of VMware.

Luigi

On 24.09.2010, at 16:54, Hans Vos<[email protected]>  wrote:

Hi,

Pretty interesting read. Will have a more in-depth look at it this weekend. At our parent-company we have some very nice VMware configurations. Worth a try to test it out for ourselves and see what the results are.

--
Met vriendelijke groet / With kind regards,

Hans Vos
Managing Director
Clanhost

Nieuwland Parc 155
3351 LJ  Papendrecht
The Netherlands

(T) +31 (0)88 25 25 280
(F) +31 (0)88 25 25 281
(E) [email protected]
(W) http://www.clanhost.nl/

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