And also, again, unless I'm misunderstanding something there are
features of the hardware described in this white paper designed
specifically for VMDq which allow it to run more efficiently and with
less overhead.
Drek
On 24/09/2010 1:41 PM, Crazy Canucks wrote:
I may be wrong but if I understand VMware and this white paper
correctly the advantage is dynamic assignment of processor time (and
bandwidth?).
So (and this is just an example) a native environment might allow you
to assign two server instances per core on a twelve core hardware
configuration for a total of twelve, a virtual configuration on the
same hardware might allow you to create six virtual servers each
running four game server instances on four virtual cores.
The dynamic assignment of processor time would allow all the cores to
be utilized more efficiently than in a native environment where
physical cores are assigned and some cores might be experiencing heavy
load while others are idle.
That's the theory anyway... Unless I'm misunderstanding something... :)
Drek
On 24/09/2010 1:20 PM, Luigi wrote:
Hi all,
What is the Business Case to run css in a vm. You can have As much
Game servers as you wand on a physical maachine without the overhead
of VMware.
Luigi
On 24.09.2010, at 16:54, Hans Vos<[email protected]> wrote:
Hi,
Pretty interesting read. Will have a more in-depth look at it this
weekend. At our parent-company we have some very nice VMware
configurations. Worth a try to test it out for ourselves and see
what the results are.
--
Met vriendelijke groet / With kind regards,
Hans Vos
Managing Director
Clanhost
Nieuwland Parc 155
3351 LJ Papendrecht
The Netherlands
(T) +31 (0)88 25 25 280
(F) +31 (0)88 25 25 281
(E) [email protected]
(W) http://www.clanhost.nl/
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