Correct, the new features given exclusive attention in this whitepaper are
those which drastically reduce overhead and latency regarding the way
network traffic is handled by the hypervisor.

As far as costs, resource expenditures, management and end-user rates, are
concerned, there is a case for consolidation of hardware--though, I have
always been wary of running game servers in virtual environments.

However, with the improvements in the recent-ish release of VSphere ESXi
(the free hypervisor environment), I may pick up cheap last-gen Proliant 385
from eBay and give it a go for my LAN parties. Our repertoire of games often
requires dedicated servers running in both Windows and Linux  environments
respectively. Case in point, I definitely prefer a Linux server environment,
but games such as Alien Swarm and PVKii do not have Linux binaries and
require me to run another physical server under Windows.

~Eka

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Crazy
Canucks
Sent: Friday, September 24, 2010 1055
To: [email protected]
Subject: Re: [hlds_linux] VMware and gameservers

  And also, again, unless I'm misunderstanding something there are features
of the hardware described in this white paper designed specifically for VMDq
which allow it to run more efficiently and with less overhead.

Drek

On 24/09/2010 1:41 PM, Crazy Canucks wrote:
>  I may be wrong but if I understand VMware and this white paper 
> correctly the advantage is dynamic assignment of processor time (and 
> bandwidth?).
>
> So (and this is just an example) a native environment might allow you 
> to assign two server instances per core on a twelve core hardware 
> configuration for a total of twelve, a virtual configuration on the 
> same hardware might allow you to create six virtual servers each 
> running four game server instances on four virtual cores.
>
> The dynamic assignment of processor time would allow all the cores to 
> be utilized more efficiently than in a native environment where 
> physical cores are assigned and some cores might be experiencing heavy 
> load while others are idle.
>
> That's the theory anyway...  Unless I'm misunderstanding something...  
> :)
>
> Drek
>
> On 24/09/2010 1:20 PM, Luigi wrote:
>> Hi all,
>>
>> What is the Business Case to run css in a vm. You can have As much 
>> Game servers as you wand on a physical maachine without the overhead 
>> of VMware.
>>
>> Luigi
>>
>> On 24.09.2010, at 16:54, Hans Vos<[email protected]>  wrote:
>>
>>> Hi,
>>>
>>> Pretty interesting read. Will have a more in-depth look at it this 
>>> weekend. At our parent-company we have some very nice VMware 
>>> configurations. Worth a try to test it out for ourselves and see 
>>> what the results are.
>>>
>>> --
>>> Met vriendelijke groet / With kind regards,
>>>
>>> Hans Vos
>>> Managing Director
>>> Clanhost
>>>
>>> Nieuwland Parc 155
>>> 3351 LJ  Papendrecht
>>> The Netherlands
>>>
>>> (T) +31 (0)88 25 25 280
>>> (F) +31 (0)88 25 25 281
>>> (E) [email protected]
>>> (W) http://www.clanhost.nl/
>>>
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>
>
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