Every single OB game this issue is present.

Kyle.

On Mon, Oct 25, 2010 at 12:48 PM, Jonah Hirsch <[email protected]> wrote:
> Pat: What game are you talking about? Eric never specified. I know this
> happens in my TF2 server too, but I'm not aware if it's an issue in any
> other game, which you could be talking about.
> -----------------------
> Jonah Hirsch
>
>
>
> On Mon, Oct 25, 2010 at 12:19 PM, pat w <[email protected]> wrote:
>
>> Eric,
>>
>> I am able to run 'status' in my client's developer console to pull up the
>> information you are looking for just fine.  I can also run status from the
>> screen session I am running srcds in.  Both of these methods don't cause me
>> to lag or have to re-type it in.  There may be something else you need to
>> look at that could be causing this lag.
>>
>> On Mon, Oct 25, 2010 at 12:00 PM, <
>> [email protected]
>> > wrote:
>>
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>> >
>> >   1. status (Eric Riemers)
>> >
>> >
>> > ----------------------------------------------------------------------
>> >
>> > Message: 1
>> > Date: Mon, 25 Oct 2010 15:39:24 +0200
>> > From: Eric Riemers <[email protected]>
>> > Subject: [hlds_linux] status
>> > To: Half-Life dedicated Linux server mailing list
>> >        <[email protected]>
>> > Message-ID: <[email protected]>
>> > Content-Type: text/plain; charset="UTF-8"
>> >
>> >
>> > Would be really nice if somebody from valve can finally fix the "status"
>> > reply.
>> >
>> > Even when your on the console you cant type in "status" and with rcon the
>> > same deal.
>> > Or at least change the rate so that it works normally, sometimes i want
>> too
>> > quickly get a steamid
>> > for a possible cheater and i have to type in status absurd amount of
>> times
>> > before a reply.
>> >
>> > A cvar would be nice for instance.
>> >
>> > Regards,
>> >  Eric
>> >
>> >
>> >
>> > ------------------------------
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>> >
>> >
>> > End of hlds_linux Digest, Vol 32, Issue 63
>> > ******************************************
>> >
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