So basicly they should remove this "fix" from normal console and rcon
commands, since those are related towards admins.
@valve: pretty please?

On Tue, 26 Oct 2010 08:43:11 +0300, ics <[email protected]> wrote:
> CSS, TF2 and DODS are using the same engine these days and these games 
> are affected by the status command thing. Hidden Path Entertainment 
> employee (which is working on CS Source) stated at Steampowered forums 
> that the status command is limited for a reason.
> 
> That reason is that it was being able to spam status by anyone and thus 
> lag server to unplayable state. However the fix is somewhat faulty, as 
> even command given through server console are filtered. This is the 
> reason why status does not always display.
> 
> -ics
> 
> 26.10.2010 4:22, tom n kirjoitti:
>> Ive seen this in cssource too.
>>
>> On Mon, Oct 25, 2010 at 4:31 PM, Kyle Sanderson<[email protected]> 
>> wrote:
>>
>>> So the issue is only effecting the OrangeBox engine, then.
>>>
>>> Kyle.
>>>
>>> On Mon, Oct 25, 2010 at 2:13 PM, pat w<[email protected]>  wrote:
>>>> I run both Left 4 Dead and Left 4 Dead 2.  I've tried to run TF2
>>>> servers in the past but had no hits, so I quit hosting them.  In both
>>>> games I run (tested again today) I don't have any lag when running the
>>>> status command.
>>>>
>>>> Pat: What game are you talking about? Eric never specified. I know
this
>>>> happens in my TF2 server too, but I'm not aware if it's an issue in
any
>>>> other game, which you could be talking about.
>>>> -----------------------
>>>> Jonah Hirsch
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