The mythology that has built up around server "fps" in the Half-Life series is bigger than any explanation that Valve might offer now. It doesn't matter what Valve says officially, game server service providers are going to use the mythology to try to sell their services, and potential clients are still going to accept whatever part of the mythology appeals to them as fact.

On 15/11/2010 7:37 AM, Björn Rohlén wrote:
Instead of hiding the server_fps, it would be better to explain it in
detail.

-TheG

On Mon, Nov 15, 2010 at 9:51 AM, Gary Stanley<[email protected]>wrote:

I guess the new sales pitches are that when a server has FPS jitter (from
say, 100 to 150 or 66 to 90) that is bad and causes all kinds of issues.

Can valve PLEASE PLEASE PLEASE remove FPS from rcon stats or do something
to prevent it's behavior from being altered? Or lock it at 1:1 so it scales
with the tickrate?


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