FPS above tickrate have never given any better quality, before and after the
OB update.

2010/11/15 Christoffer Pedersen <[email protected]>

> Many providers today, are selling servers with high FPS to gain customers.
> I think it is one of the best sales tricks to get customers, as a service
> provider. A time, there were a lot of talking about breaking the 1000 FPS
> limit. A guy managed to do it, and suddenly, many providers began to sell
> servers with 2000, 4000, yea up to about 10000FPS. Customers are mostly
> dummies, so for them, higher fps results in a better server (which is
> completely wrong).
>
> After the OB update, fps doesn't play any big role in the quality anymore.
> I run all my servers with fps_max 70, and they run as good as they did
> before the OB update with 1K fps.
>
> It would be nice to get the whole fps-stuff removed, and just get a 1:1
> scale as mentioned.
>
> - Christoffer
>
> Den 15/11/2010 kl. 14.09 skrev Crazy Canucks:
>
> > The mythology that has built up around server "fps" in the Half-Life
> series is bigger than any explanation that Valve might offer now.  It
> doesn't matter what Valve says officially, game server service providers are
> going to use the mythology to try to sell their services, and potential
> clients are still going to accept whatever part of the mythology appeals to
> them as fact.
> >
> > On 15/11/2010 7:37 AM, Björn Rohlén wrote:
> >> Instead of hiding the server_fps, it would be better to explain it in
> >> detail.
> >>
> >> -TheG
> >>
> >> On Mon, Nov 15, 2010 at 9:51 AM, Gary Stanley<[email protected]
> >wrote:
> >>
> >>> I guess the new sales pitches are that when a server has FPS jitter
> (from
> >>> say, 100 to 150 or 66 to 90) that is bad and causes all kinds of
> issues.
> >>>
> >>> Can valve PLEASE PLEASE PLEASE remove FPS from rcon stats or do
> something
> >>> to prevent it's behavior from being altered? Or lock it at 1:1 so it
> scales
> >>> with the tickrate?
> >>>
> >>>
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-- 
Best regards,
AnAkIn,
-------------
ESL EU TF2 Admin
http://www.esl.eu/eu/tf2
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