Of course, but looking at the store on Steam and the curve of users that are
currently online, they released the update at more-or-less peak time, which
would suggest they managed the maximum disruption possible.

Ryan Lewis
[email protected]


On 22 February 2011 21:37, Jeff Sugar <[email protected]> wrote:

> It's always primetime somewhere, and someone always complains no matter
> what
> time they choose. They can't please everyone, man.
> On Feb 22, 2011 1:28 PM, "Ryan Lewis" <[email protected]> wrote:
> > 9pm is pretty much peak time for CS and TF2 in Europe.
> >
> > Is there any way you could choose a less disruptive time for both US & EU
> in
> > the future?
> >
> > Ryan Lewis
> > [email protected]
> >
> >
> > On 22 February 2011 21:09, Jason Ruymen <[email protected]>
> wrote:
> >
> >> Required updates for Team Fortress 2, Counter-Strike: Source, Day of
> >> Defeat: Source and Half-Life 2: Deathmatch are now available. The
> specific
> >> changes include:
> >>
> >> Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
> >> - Fixed a server crash exploit caused by malformed network packets.
> >>
> >> Counter-Strike: Source
> >> - Updated De_Inferno.
> >> - Community fixes.
> >>
> >> Team Fortress 2
> >> - Fixed the Amputator and the Crusader's Crossbow healing teammates that
> >> have the Equalizer as their active weapon.
> >> - Updated the Red team skin for the Fists of Steel.
> >>
> >> Jason
> >>
> >>
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> >>
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