Depending on the number of players you're expecting, your maxrate of 25,000
may not be sufficient. This is limiting traffic to 25KB/s per player which
won't be enough for a full 32 player server and probably even 24 players.
The maxrate cvar just limits the value a player can set for rate (Which
specifies the maximum traffic level, not the average or anything) so there
is generally no reason to have a low maxrate unless you're trying to limit
bandwidth. I'd recommend setting it to at least 60,000 or removing the limit
entirely.

You may want to bump up your minrate as well because a lot of people have
bad/bogus rates set (2500, 9999, 10000) which will all cause bad play
experiences on a full server. A minimum of 20,000 will probably be enough
for the people who don't care enough to check their rate value.

Your min/max cmd/update rate cvars will work fine.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Vathral
Sent: Wednesday, February 23, 2011 2:14 PM
To: [email protected]
Subject: [hlds_linux] Team Fortress 2 Lag/Jitter

Well, I'd like to work on an issue that members says they've been having.
There have been complaints of lag and such that I'd like to look into. What
are the default rates to work off? If possible I'd like to see what other
admins out there are running as I do not fully understand how to tweak
settings like fps, sv_maxrate, maxupdaterate, etc.

Running a Xeon 3230 with 4gb of ram, CentOS5, 100 Mbps link. Running
Sourcemod/MM with as few plugins as possible. No services like apache,
mysql, logging disabled where possible.

This is what I have so far on one server

fps_max 300                   // Frame rate limiter

sv_maxreplay 2

sv_minrate 10000              // Min bandwidth rate allowed on server, 0 
== unlimited
sv_maxrate 25000              // Max bandwidth rate allowed on server, 0 
== unlimited

sv_mincmdrate 33
sv_maxcmdrate 66

sv_minupdaterate 33           // Minimum updates per second that the 
server will allow
sv_maxupdaterate 66           // Maximum updates per second that the 
server will allow

Any suggestions? Yes theres Google but I trust what I've read on here such
as with the whole FPS issue.

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