I'm pretty sure it uses the score system they introduced a few months ago,
where a server will gain points if the clients stay connected for a long
time, but will lose points if they leave quickly, and sorts them by map and
game style.
That system is for TF2, I don't know if this system is also implemented for
other OB games.
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to