The clients do not time out due to connection loss, they actually crashed their game and thus timed out for that reason.

I suspect that the culprit relies in the 1st update, specifically in dynamic model loading that isn't just quite complete because this looks more of the same thing as the multicore system back in the days when it wasn't running just quite stable.

-ics

17.4.2011 18:46, Brian Simon kirjoitti:
I've noticed that a lot of clients keep crashing and the server displays
"xxxx has timed out." Steam seems to be the culprit. Is this just the major
screwup of Friday's update, or is a malicious attack by steam?
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