The clients do not time out due to connection loss, they actually
crashed their game and thus timed out for that reason.
I suspect that the culprit relies in the 1st update, specifically in
dynamic model loading that isn't just quite complete because this looks
more of the same thing as the multicore system back in the days when it
wasn't running just quite stable.
-ics
17.4.2011 18:46, Brian Simon kirjoitti:
I've noticed that a lot of clients keep crashing and the server displays
"xxxx has timed out." Steam seems to be the culprit. Is this just the major
screwup of Friday's update, or is a malicious attack by steam?
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