Same lag spikes with local replay storage. It lags with or without FTP. I
suppose it's the bzip compression they use.
i can vouch for this. running on a test server locked with only me. hard
spike were in the game.
also noticed the spikes in the clip.
On Fri, May 6, 2011 at 5:59 AM, Nephyrin Zey <nephy...@doublezen.net>
wrote:
This conversation ACTUALLY HAPPENED hours prior to tony discovering this:
(10:06:15 PM) DrunkenF00lTFC: // Upload replay file on main thread. I
see
no problem with this.
(10:06:29 PM) Nephyrin: .. does it really
(10:06:33 PM) DrunkenF00lTFC: lol no.
(10:06:42 PM) DrunkenF00lTFC: well actually i dno i haven't done it
(10:06:45 PM) DrunkenF00lTFC: but there's no way it does
(10:06:55 PM) Nephyrin: ... you'd think
Just thought i'd share
- Neph
On 05/06/2011 02:52 AM, Tony Paloma wrote:
Just a PSA. Replay upload is done on the main thread (at least for Linux
servers) at least in part and can cause noticeable frequent lag spikes.
Thus, I would not recommend the FTP offloading feature until they fix
it.
Sample stack trace:
http://pastebin.com/JS0wCBRR
Thanks,
Tony
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