We've got a bug after today's update where the Replay cleanup operation that 
takes place in between rounds can lock up the server.  We have a fix and will 
be shipping a patch tomorrow.

-Jon

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Jon Lippincott
Sent: Monday, May 09, 2011 5:13 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Fixes

This is live now!

-Jon 

-----Original Message-----
From: Jon Lippincott 
Sent: Monday, May 09, 2011 12:31 PM
To: Half-Life dedicated Linux server mailing list
Subject: Fixes

Hey all,

So we have a Linux fix in the pipe and should be rolling it out by the end of 
the day.  This should fix the massive lag spikes for FTP offloading, and the 
(smaller) spikes for those running local HTTP servers.

Other fixes include:

   - Fixed pruning of stale replay data
   - Renaming failing for those using the local HTTP mode.  If you are serving 
replay data on a different volume, the rename will fail silently and the game 
will explicitly copy & delete the file.

-Jon

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