We've got a bug after today's update where the Replay cleanup operation that takes place in between rounds can lock up the server. We have a fix and will be shipping a patch tomorrow.
-Jon -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Jon Lippincott Sent: Monday, May 09, 2011 5:13 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Fixes This is live now! -Jon -----Original Message----- From: Jon Lippincott Sent: Monday, May 09, 2011 12:31 PM To: Half-Life dedicated Linux server mailing list Subject: Fixes Hey all, So we have a Linux fix in the pipe and should be rolling it out by the end of the day. This should fix the massive lag spikes for FTP offloading, and the (smaller) spikes for those running local HTTP servers. Other fixes include: - Fixed pruning of stale replay data - Renaming failing for those using the local HTTP mode. If you are serving replay data on a different volume, the rename will fail silently and the game will explicitly copy & delete the file. -Jon _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

