How often does this bug occur? Would I be better off disabling replays until
then?
-----------------------
Jonah Hirsch



On Mon, May 9, 2011 at 8:00 PM, Jon Lippincott <[email protected]>wrote:

> We've got a bug after today's update where the Replay cleanup operation
> that takes place in between rounds can lock up the server.  We have a fix
> and will be shipping a patch tomorrow.
>
> -Jon
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Jon Lippincott
> Sent: Monday, May 09, 2011 5:13 PM
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] Fixes
>
> This is live now!
>
> -Jon
>
> -----Original Message-----
> From: Jon Lippincott
> Sent: Monday, May 09, 2011 12:31 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Fixes
>
> Hey all,
>
> So we have a Linux fix in the pipe and should be rolling it out by the end
> of the day.  This should fix the massive lag spikes for FTP offloading, and
> the (smaller) spikes for those running local HTTP servers.
>
> Other fixes include:
>
>   - Fixed pruning of stale replay data
>   - Renaming failing for those using the local HTTP mode.  If you are
> serving replay data on a different volume, the rename will fail silently and
> the game will explicitly copy & delete the file.
>
> -Jon
>
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