How often does this bug occur? Would I be better off disabling replays until then? ----------------------- Jonah Hirsch
On Mon, May 9, 2011 at 8:00 PM, Jon Lippincott <[email protected]>wrote: > We've got a bug after today's update where the Replay cleanup operation > that takes place in between rounds can lock up the server. We have a fix > and will be shipping a patch tomorrow. > > -Jon > > -----Original Message----- > From: [email protected] [mailto: > [email protected]] On Behalf Of Jon Lippincott > Sent: Monday, May 09, 2011 5:13 PM > To: 'Half-Life dedicated Linux server mailing list' > Subject: Re: [hlds_linux] Fixes > > This is live now! > > -Jon > > -----Original Message----- > From: Jon Lippincott > Sent: Monday, May 09, 2011 12:31 PM > To: Half-Life dedicated Linux server mailing list > Subject: Fixes > > Hey all, > > So we have a Linux fix in the pipe and should be rolling it out by the end > of the day. This should fix the massive lag spikes for FTP offloading, and > the (smaller) spikes for those running local HTTP servers. > > Other fixes include: > > - Fixed pruning of stale replay data > - Renaming failing for those using the local HTTP mode. If you are > serving replay data on a different volume, the rename will fail silently and > the game will explicitly copy & delete the file. > > -Jon > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

