Enabling with -replay:

Steam gadget in win7 shows 0/25
Checkvalve (android app) shows 0/25 and sets increased_playercount
Steam browser shows 0/24

/o

--
=MUPP= oGre | [email protected] | http://muppfarmen.se
Den 13 maj 2011 06.05 skrev "Tony Paloma" <[email protected]>:
> And you guys are activating replay via -replay <configfile> on the command
> line? This is the new way and it was mentioned that otherwise you will get
> the player count bug.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of ics
> Sent: Thursday, May 12, 2011 9:03 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Upate today
>
> I can confirm this. Some weird is going on.
>
> Before the update, our website status for servers shows player counts
> correctly (0/30 and 0/24) but steam browser shows one less while replay is
> enabled.
>
> After this latest update, these look ok if no players are in but if replay
> is enabled and someone joins server, the server shows 0/30 (or
> 0/24 on browser with 1 player and 1/31 (or 1/25) on the website. I coun't
> test this now with more players but slot count rises +1.
>
> -ics
>
> 13.5.2011 5:04, Ross Bemrose kirjoitti:
>> OK, I'm seeing a lot of weirdness going on with slot counts.
>>
>> I tested this on a password server I use to test SourceMod plugins
>>
>> On Steam:
>> I see 0/25 players when the Replay bot is active.
>> I see 0/25 players when the SourceTV bot is active.
>> I see 0/25 players when the Replay AND SourceTV bots are active.
>>
>> In TF2:
>> I see 0/24 players when the Replay bot is active I see 0/24 players
>> when the SourceTV bot is active.
>> I see 0/23 players when both bots are active.
>>
>> Now, these numbers tell me some funny interaction with the Steam
>> browser is going on. It also tells me that there is some funny
>> interaction going on between the two of them.
>>
>> Also, does anyone know which kill signal to send the server to make it
>> properly shut down the replay system? My other admin is, for whatever
>> reason, sending a kill -9 to the screen process running the server,
>> which is clearly the wrong way to go about it. Does a normal SIGTERM
>> kill shut down replays correctly?
>>
>> On 5/12/2011 8:56 PM, Jeff Sugar wrote:
>>> I am still getting the issue where, in TF2, the *visible* max players
>>> is one less than what I set it to. Meaning, I set
>>> sv_visiblemaxplayers to 24, and
>>> TF2 server browser shows it as 23. This wouldn't be so bad if the
>>> STEAM server browser didn't then show it as what I set it to.
>>>
>>> So, if I set it to 25 to account for the issue in TF2 showing one
>>> less, then the Steam server browser also shows 25. It's a no-win
>>> situation.
>>>
>>> This long-standing issue is what caused us to avoid running SourceTV.
>>> It mucked up our (reserve) slots in exactly this way.
>>>
>>>
>>> On Thu, May 12, 2011 at 3:41 PM, Jon
>>> Lippincott<[email protected]>wrote:
>>>
>>>> You can run with "-replay<config filename>" or just "-replay," which
>>>> will default to "replay.cfg."
>>>>
>>>> -Jon
>>>>
>>>> -----Original Message-----
>>>> From: [email protected] [mailto:
>>>> [email protected]] On Behalf Of Jon
>>>> Lippincott
>>>> Sent: Thursday, May 12, 2011 12:39 PM
>>>> To: Half-Life dedicated Linux server mailing list; 'Half-Life
>>>> dedicated
>>>> Win32 server mailing list'
>>>> Subject: [hlds_linux] Upate today
>>>>
>>>> After today's update, you can remove +exec replay.cfg from your
>>>> command line. Instead, use "-replay" which will:
>>>>
>>>>
>>>> 1. Automatically exec replay.cfg after valve.rc on startup.
>>>>
>>>> 2. Fix the max players bug.
>>>>
>>>> -Jon
>>>> _______________________________________________
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>>>>
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>>
>>
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