Would you rather they left the server crash in all weekend then? That would have probably gotten complaints as well. This is a damned if they do, damned if they don't situation.
On Sun, May 15, 2011 at 3:27 PM, Saul Rennison <[email protected]> wrote: > Why Valve aren't listening to you is unreal. > > If I were you, I would forward this to Gabe immediately, because you > bring up extremely valid points that, although I'm sure Valve are > aware of, aren't being acted on. > > Sending this straight to the top, presuming Gabe reads this, will make > sure strings are pulled and hopefully people fall into line because > frankly, it's their job to test updates, not the customers. Also as > you rightly said, bigger communities mean more revenue (see CSS for > example), but with less servers, there's a smaller community. > > On Sunday, 15 May 2011, Kyle Sanderson <[email protected]> wrote: >> Friday updates are just stupid. They work for no one, and when things >> go wrong (ie 20% of the time for actual updates), they're not fixed >> until Monday. They work on the West Coast in the States, it isn't an >> acceptable time for anyone in North America. >> >> Apparently competitive TF2 is cared about by Valve, and they're >> supposedly doing everything they can to preserve it. However with >> these unthoughtful, ill-thought out update dates, they're just killing >> communities. No one has an infinite amount of money to continue >> supporting servers for these games while the system requirements to >> run them continue to increase. As an Example, Sandy Bridge should >> bring CSS back to what we were at with Episode 1. This is a year later >> after the 'new' engine came out. Sure, you get the fanboys that say >> "It's not like you're forced to run servers", you're right, we're not. >> We do it for fun, because we enjoy the games, because we have friends >> who enjoy the games. Eventually the money train and patience is going >> to run out, then we're going to be where we are for L4D (Mind you it >> was setup for failure). On a side note, my client is still completely >> buggered from the April 14th update. I cannot seem to play for more >> then 20minutes without crashing out with an invalid pointer. While >> some may find this acceptable, for match play, it simply isn't. >> >> Dedicate some time for SRCDS. While focusing on clients brings in >> revenue, without servers, you're just as hooped. Better server >> software makes it easier for Communities to expand, and host larger >> servers which is what players enjoy. It's a push and pull system, >> without servers you wont get clients. If it's cheap to throw up >> servers, more clients will buy your game. >> Kyle. >> >> Tor / Sufjan Stevens - Star of Wonder / None Shall Pass (f. Aesop Rock) >> (remix) <http://www.youtube.com/watch?v=MKXp17Udsjk&hd=1> >> >> On Sun, May 15, 2011 at 12:14 PM, Black V . <[email protected]> wrote: >>> Oh we'll get the tf2 team to mail you directly next time to see if it's a >>> convenient time in your busy schedule for them to release a patch >>> >>> -----Original Message----- >>> From: [email protected] >>> Sent: Sunday, 15 May 2011 10:54 >>> To: Half-Life dedicated Linux server mailing list >>> Subject: Re: [hlds_linux] Team Fortress 2 Update Released >>> >>> +1. >>> >>> On Sat, May 14, 2011 at 4:46 AM, Ross Bemrose <[email protected]> wrote: >>> >>>> If by "in time" you meant "during" I'd agree. >>>> >>>> >>>> On 5/13/2011 9:43 PM, Eli Witt wrote: >>>> >>>>> Right in time for our weekly community event! >>>>> >>>>> Thanks guys ;) >>>>> >>>>> >>>>> >>>>> On Fri, May 13, 2011 at 9:18 PM, Jason Ruymen<[email protected] >>>>> >wrote: >>>>> >>>>> A required update for Team Fortress 2 is now available. The specific >>>>>> changes include: >>>>>> >>>>>> - Fixed a server crash caused by a mismatched items schema >>>>>> >>>>>> Jason >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>>> >>>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > -- > > Thanks, > - Saul > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

