Would you rather they left the server crash in all weekend then?  That
would have probably gotten complaints as well.  This is a damned if
they do, damned if they don't situation.

On Sun, May 15, 2011 at 3:27 PM, Saul Rennison <[email protected]> wrote:
> Why Valve aren't listening to you is unreal.
>
> If I were you, I would forward this to Gabe immediately, because you
> bring up extremely valid points that, although I'm sure Valve are
> aware of, aren't being acted on.
>
> Sending this straight to the top, presuming Gabe reads this, will make
> sure strings are pulled and hopefully people fall into line because
> frankly, it's their job to test updates, not the customers. Also as
> you rightly said, bigger communities mean more revenue (see CSS for
> example), but with less servers, there's a smaller community.
>
> On Sunday, 15 May 2011, Kyle Sanderson <[email protected]> wrote:
>> Friday updates are just stupid. They work for no one, and when things
>> go wrong (ie 20% of the time for actual updates), they're not fixed
>> until Monday. They work on the West Coast in the States, it isn't an
>> acceptable time for anyone in North America.
>>
>> Apparently competitive TF2 is cared about by Valve, and they're
>> supposedly doing everything they can to preserve it. However with
>> these unthoughtful, ill-thought out update dates, they're just killing
>> communities. No one has an infinite amount of money to continue
>> supporting servers for these games while the system requirements to
>> run them continue to increase. As an Example, Sandy Bridge should
>> bring CSS back to what we were at with Episode 1. This is a year later
>> after the 'new' engine came out. Sure, you get the fanboys that say
>> "It's not like you're forced to run servers", you're right, we're not.
>> We do it for fun, because we enjoy the games, because we have friends
>> who enjoy the games. Eventually the money train and patience is going
>> to run out, then we're going to be where we are for L4D (Mind you it
>> was setup for failure). On a side note, my client is still completely
>> buggered from the April 14th update. I cannot seem to play for more
>> then 20minutes without crashing out with an invalid pointer. While
>> some may find this acceptable, for match play, it simply isn't.
>>
>> Dedicate some time for SRCDS. While focusing on clients brings in
>> revenue, without servers, you're just as hooped. Better server
>> software makes it easier for Communities to expand, and host larger
>> servers which is what players enjoy. It's a push and pull system,
>> without servers you wont get clients. If it's cheap to throw up
>> servers, more clients will buy your game.
>> Kyle.
>>
>> Tor / Sufjan Stevens - Star of Wonder / None Shall Pass (f. Aesop Rock) 
>> (remix) <http://www.youtube.com/watch?v=MKXp17Udsjk&hd=1>
>>
>> On Sun, May 15, 2011 at 12:14 PM, Black V . <[email protected]> wrote:
>>> Oh we'll get the tf2 team to mail you directly next time to see if it's a 
>>> convenient time in your busy schedule for them to release a patch
>>>
>>> -----Original Message-----
>>> From: [email protected]
>>> Sent: Sunday, 15 May 2011 10:54
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] Team Fortress 2 Update Released
>>>
>>> +1.
>>>
>>> On Sat, May 14, 2011 at 4:46 AM, Ross Bemrose <[email protected]> wrote:
>>>
>>>> If by "in time" you meant "during" I'd agree.
>>>>
>>>>
>>>> On 5/13/2011 9:43 PM, Eli Witt wrote:
>>>>
>>>>> Right in time for our weekly community event!
>>>>>
>>>>> Thanks guys ;)
>>>>>
>>>>>
>>>>>
>>>>> On Fri, May 13, 2011 at 9:18 PM, Jason Ruymen<[email protected]
>>>>> >wrote:
>>>>>
>>>>>  A required update for Team Fortress 2 is now available.  The specific
>>>>>> changes include:
>>>>>>
>>>>>> - Fixed a server crash caused by a mismatched items schema
>>>>>>
>>>>>> Jason
>>>>>>
>>>>>>
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>>>>>>
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>>>>> please visit:
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>>>>>
>>>>
>>>>
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>>>
>>>
>>>
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>>
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>
> --
>
> Thanks,
> - Saul
>
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