Oh hi you fellas.
Welcome to the Party of Disgruntled Server OPs. On Mon, May 16, 2011 at 2:36 AM, Saul Rennison <[email protected]>wrote: > You've got it all wrong. On the PC platform, you NEED communities that > are setup with servers/clans so then you can have regular servers, > play with other regulars and get to know new people. With matchmaking, > you get none of this. > > Hence, why although to Valve's best efforts, L4D wasn't as successful > as it could have been. > > Ofcourse Valve could run all their own servers but I could guarantee > you the number of players would drop immediately. Without a doubt. > > On Monday, 16 May 2011, [email protected] <[email protected]> wrote: > > Not to defend Valve, but they are in the business of making money. > > > > Why do they let the community test patches instead of testing it out > > themselves? Because they would have to hire testers which would > > increase their costs. > > > http://techcrunch.com/2011/02/15/valve-makes-more-money-per-employee-than-google-or-apple/ > > > > Another point of view. Consider that they have mentioned many times > > that they are experimenting with TF2. Does anyone really think that > > letting people run servers is now in Valve's best interest? If they > > knew how profitable the Mann Co store would be, my guess is that they > > would've locked down the servers when TF2 was made. They would then be > > able to sell reserved slots, custom names, etc... all without having > > to worry about people hacking Valve hats for free like they do now. > > > > Going by steam stats http://store.steampowered.com/stats/ at 20,000 > > simultaneous players max, it would cost Valve less than 20,000 / 24 * > > 15 = 12.5k per month to run all the TF2 servers now, and that is just > > being conservative. This is a drop in the bucket compared to $585,000+ > > that Valve earned in the first 2 weeks. > > http://forums.steampowered.com/forums/showthread.php?t=1526851 > > > > Server owners are inconsequential to the Valve business plan. > > > > On Sun, May 15, 2011 at 3:40 PM, Luki <[email protected]> wrote: > >> Two questions: where are guys which have to test game/updates before > >> release? And the beta... why you are adding to the game a thing, that is > >> broken even in the beta? > >> 16-05-2011 00:35 użytkownik "Vince Batchelor" <[email protected]> > >> napisał: > >>> Would you rather they left the server crash in all weekend then? That > >>> would have probably gotten complaints as well. This is a damned if > >>> they do, damned if they don't situation. > >>> > >>> On Sun, May 15, 2011 at 3:27 PM, Saul Rennison < > [email protected]> > >> wrote: > >>>> Why Valve aren't listening to you is unreal. > >>>> > >>>> If I were you, I would forward this to Gabe immediately, because you > >>>> bring up extremely valid points that, although I'm sure Valve are > >>>> aware of, aren't being acted on. > >>>> > >>>> Sending this straight to the top, presuming Gabe reads this, will make > >>>> sure strings are pulled and hopefully people fall into line because > >>>> frankly, it's their job to test updates, not the customers. Also as > >>>> you rightly said, bigger communities mean more revenue (see CSS for > >>>> example), but with less servers, there's a smaller community. > >>>> > >>>> On Sunday, 15 May 2011, Kyle Sanderson <[email protected]> wrote: > >>>>> Friday updates are just stupid. They work for no one, and when things > >>>>> go wrong (ie 20% of the time for actual updates), they're not fixed > >>>>> until Monday. They work on the West Coast in the States, it isn't an > >>>>> acceptable time for anyone in North America. > >>>>> > >>>>> Apparently competitive TF2 is cared about by Valve, and they're > >>>>> supposedly doing everything they can to preserve it. However with > >>>>> these unthoughtful, ill-thought out update dates, they're just > killing > >>>>> communities. No one has an infinite amount of money to continue > >>>>> supporting servers for these games while the system requirements to > >>>>> run them continue to increase. As an Example, Sandy Bridge should > >>>>> bring CSS back to what we were at with Episode 1. This is a year > later > >>>>> after the 'new' engine came out. Sure, you get the fanboys that say > >>>>> "It's not like you're forced to run servers", you're right, we're > not. > >>>>> We do it for fun, because we enjoy the games, because we have friends > >>>>> who enjoy the games. Eventually the money train and patience is going > >>>>> to run out, then we're going to be where we are for L4D (Mind you it > >>>>> was setup for failure). On a side note, my client is still completely > >>>>> buggered from the April 14th update. I cannot seem to play for more > >>>>> then 20minutes without crashing out with an invalid pointer. While > >>>>> some may find this acceptable, for match play, it simply isn't. > >>>>> > >>>>> Dedicate some time for SRCDS. While focusing on clients brings in > >>>>> revenue, without servers, you're just as hooped. Better server > >>>>> software makes it easier for Communities to expand, and host larger > >>>>> servers which is what players enjoy. It's a push and pull system, > >>>>> without servers you wont get clients. If it's cheap to throw up > >>>>> servers, more clients will buy your game. > >>>>> Kyle. > >>>>> > >>>>> Tor / Sufjan Stevens - Star of Wonder / None Shall Pass (f. Aesop > Rock) > >> (remix) <http://www.youtube.com/watch?v=MKXp17Udsjk&hd=1> > >>>>> > >>>>> On Sun, May 15, 2011 at 12:14 PM, Black V . <[email protected]> > >> wrote: > >>>>>> Oh we'll get the tf2 team to mail you directly next time to see if > it's > >> a convenient time in your busy schedule for them to release a patch > >>>>>> > >>>>>> -----Original Message----- > >>>>>> From: > > -- > > Thanks, > - Saul > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

