Actually, I think there's a fairly good chance that the people there that do
constructive work have been skinned and made into hats.



On Wed, May 25, 2011 at 6:14 AM, Emil Larsson <[email protected]> wrote:

> Hats are useless if you don't have a stable server to play on. ;) Jokingly
> aside, it's not like Valve programmers gets tied up when it comes to
> cosmetics. It's more likely the engine programmers are more distracted on
> Valve's other projects than TF2 cosmeticals.
>
> On Wed, May 25, 2011 at 8:29 AM, Evan <[email protected]> wrote:
>
> > Hat sales = $$  vs fixing server = -$$
> > Everyone knows Valve has the best business model.
> >
> >
> > On Wed, May 25, 2011 at 1:42 AM, John Marbury <[email protected]>
> > wrote:
> >
> > > I'm sure they'd love to fix this but OH LOOK A HAT!!!
> > >
> > >
> > > On Wed, May 25, 2011 at 1:32 AM, Kyle Sanderson <[email protected]>
> > > wrote:
> > >
> > > > While this has been discussed a number of times (atrocious over usage
> > > > of gettimeofday has been worked around). Can there be something done
> > > > regarding the abuse of syscalls? I mean, something like this
> > > > http://i.imgur.com/PdWTB.png isn't really that great. For instance,
> > > > every 1 out of 4 futex syscalls fail due to timing out (shown in that
> > > > picture). This is just expensive and downright silly. Not much can be
> > > > done on our end without the source to SRCDS, which no doubt will not
> > > > be released. The CPU usage that SRCDS manages to chug is borderline
> > > > suicidal for the end result, not to mention the countless places in
> > > > the engine where memory continues to leak like a sieve. This effects
> > > > and hurts everyone. The 'serious' people who host servers cannot use
> > > > Windows due to the lack of Symbols.
> > > >
> > > > It's a stability / performance trade off. Either way, the end
> consumer
> > > > is always the loser. Can this please be addressed?
> > > > Kyle.
> > > >
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