Hi,

Thanks for the suggestion. Do you have any idea if this plugin will get in the 
way if you use sm_setnextmap ? Or does this plugin perhaps has its own function 
equal to sm_setnextmap ?

Cheers,

Saint K.

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Chris Oryschak
Sent: 19 June 2011 01:29
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Empty TF2 server cycle through mapcycle

Hi,
I use RandomCycle+ sourcemod plugin
(http://forums.alliedmods.net/showthread.php?p=784482)
Which does tiered map lists based on player count/time of day. 
 It also has the option to make a "idle" tier where you can specify which maps 
to cycle though when the server is empty along with a time limit where the 
server is inactive it will automatically change the map.

Chris

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Saint K.
Sent: Saturday, June 18, 2011 7:01 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Empty TF2 server cycle through mapcycle

Hi,

Does anyone know a way to make TF2 cycle through its mapcycle when its empty, 
without setting the cvar to obey timelimits  (which will make the map change 
instantly midround when the timelimit is reached)? Currently the server will 
just stick to the map on whatever it went empty on, until people start joining 
again and the map timers restart.

I've been looking through the cvar list but couldn't find anything useful 
there. Neither could I find anything useful on the sourcemod forums.

Saint K.

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