To start with, we need a ban system that triggers on IP but bans on account
(so all their alts are discovered as they reconnect)

> -----Original Message-----
> From: [email protected] [mailto:hlds_linux-
> [email protected]] On Behalf Of lwf
> Sent: 24 June 2011 10:49
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Free-to-Play and hackers...
> 
> http://www.teamfortress.com/freetoplay/faq.php
> 
> "Q. Won't going Free to Play mean more griefers and cheaters?
> We're increasing our focus on making sure that hostile players can't
> ruin your fun. Specifically, we'll be keeping a close eye on players
> exploiting the ability to make infinite free accounts to bypass bans.
> We've built systems that'll allow us to measure and track what these
> players are doing, and respond quickly."
> 
> I can only assume Valve is talking about VAC bans which simply aren't
> good enough. It's one of many tools worthwhile to keep around, but you
> can't rely on it for anything.
> Unless they're going to let us stream server bans into whatever system
> they got there will effectively be no difference between a simple kick
> and a permanent ban anymore.
> 
> We've had to deal with cheaters using multiple accounts before,
> getting rid of them is more work, but doable. In the end we'll win,
> the cheater will run out of accounts and go somewhere else. But now,
> unless at least one server admin is present at all times to quickly
> respond and kick players we will be defenseless against a player
> deciding to mess with a specific server.
> 
> I see no alternative other than locking down servers.
> 
> 
> On Fri, Jun 24, 2011 at 03:51, Chris Oryschak <[email protected]>
> wrote:
> > So what's to stop/prevent hackers from creating a new steam account
> and
> > rejoining our servers now that TF2 is free :\
> >
> >
> >
> > Chris
> >
> >
> >
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