For css we usually go to hlstats, check the kpd ratio and headshot ratio..
if its like 20 to 1 then that is in our eyes a cheater. On tf2 that is
harder unless he's playing sniper. Extra addons like kigens for example
help too, but those things should really be build in.

I think in the end we will wind up with the same amount as CSS.. CSS is
still running but i get admin calls for that on a daily basis.. not funny.

On Fri, 24 Jun 2011 11:25:20 +0100, <[email protected]> wrote:
> To start with, we need a ban system that triggers on IP but bans on
account
> (so all their alts are discovered as they reconnect)
> 
>> -----Original Message-----
>> From: [email protected] [mailto:hlds_linux-
>> [email protected]] On Behalf Of lwf
>> Sent: 24 June 2011 10:49
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Free-to-Play and hackers...
>> 
>> http://www.teamfortress.com/freetoplay/faq.php
>> 
>> "Q. Won't going Free to Play mean more griefers and cheaters?
>> We're increasing our focus on making sure that hostile players can't
>> ruin your fun. Specifically, we'll be keeping a close eye on players
>> exploiting the ability to make infinite free accounts to bypass bans.
>> We've built systems that'll allow us to measure and track what these
>> players are doing, and respond quickly."
>> 
>> I can only assume Valve is talking about VAC bans which simply aren't
>> good enough. It's one of many tools worthwhile to keep around, but you
>> can't rely on it for anything.
>> Unless they're going to let us stream server bans into whatever system
>> they got there will effectively be no difference between a simple kick
>> and a permanent ban anymore.
>> 
>> We've had to deal with cheaters using multiple accounts before,
>> getting rid of them is more work, but doable. In the end we'll win,
>> the cheater will run out of accounts and go somewhere else. But now,
>> unless at least one server admin is present at all times to quickly
>> respond and kick players we will be defenseless against a player
>> deciding to mess with a specific server.
>> 
>> I see no alternative other than locking down servers.
>> 
>> 
>> On Fri, Jun 24, 2011 at 03:51, Chris Oryschak <[email protected]>
>> wrote:
>> > So what's to stop/prevent hackers from creating a new steam account
>> and
>> > rejoining our servers now that TF2 is free :\
>> >
>> >
>> >
>> > Chris
>> >
>> >
>> >
>> > _______________________________________________
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>> >
>> 
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> 
> 
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