Hi, In all honesty, I've messed with the kernels for weeks and weeks in a row to come to the conclusion that the default Debian provided kernel works the best. I am pretty clueless about kernels it seems cause I never got any different results (and I've been following all the kernel discussions here over the years).
Cheers, ________________________________________ From: [email protected] [[email protected]] On Behalf Of Ulrich Block [[email protected]] Sent: 30 June 2011 08:42 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] fps changes in the last patch Are you using a kernel with preemtion or even real time patch or is your preemtion set to "server"? How is the parameter kernel Hz set? Am 30.06.2011 03:30, schrieb Saint K.: > Hi, > > The CPU's are 2 Xeon E5410's, no SourceTV, however replay is enabled, just > official maps (vanilla servers). > > Cheers, > ________________________________________ > From: [email protected] > [[email protected]] On Behalf Of Marco Padovan > [[email protected]] > Sent: 29 June 2011 23:02 > To: [email protected] > Subject: Re: [hlds_linux] fps changes in the last patch > > which kind CPU are we talking about? > > is the server running only the official maps? stv disabled (stv is still > resource intensive)? > > Il 29/06/2011 16:43, Saint K. ha scritto: >> This is really strange. >> >> Our servers show an increase, rather than a decrease in server load! >> >> Before F2P a full 24 slots TF2 server would take up around 80% of a single >> core, topping to 90% leaving still 10% free for those cases where it peaks >> extra high. >> >> Currently, after the F2P update, our servers show a 95-100% CPU load per >> single core on a server, with fps drops below 50 as result. >> >> Help. What happened here?! >> >> Saint K. >> ________________________________________ >> From: [email protected] >> [[email protected]] On Behalf Of Никита Булаев >> [Nikita Bulaev] [[email protected]] >> Sent: 28 June 2011 11:47 >> To: [email protected] >> Subject: Re: [hlds_linux] fps changes in the last patch >> >> That is really good news! Thank you! >> >> I am really glad. I'm really thick and tired to play that "fps-game" >> with clients and other hosters. >> >> 2011/6/28<[email protected]>: >>> ------------------------------ >>> >>> Message: 6 >>> Date: Tue, 28 Jun 2011 08:16:45 +0000 >>> From: Henry Goffin<[email protected]> >>> To: "[email protected]" >>> <[email protected]> >>> Subject: [hlds_linux] fps changes in the last patch >>> Message-ID:<[email protected]> >>> Content-Type: text/plain; charset="us-ascii" >>> >>> Hi all - >>> >>> Free to Play brought a huge influx of new users to Team Fortress. To help >>> server counts scale up to match the demand, we are reworking the dedicated >>> server for performance. We want to improve player responsiveness as well as >>> to reduce CPU usage so that hosts can run more servers per physical server. >>> >>> Some of those changes addressing CPU usage went out last night. Server >>> operators should see a big decrease in CPU load and can potentially run >>> more instances per physical box now. However, a side effect that many of >>> you have noticed is that server FPS has an effective cap of 500 instead of >>> the previous 1000, or possibly even lower than 500 depending on your Linux >>> kernel HZ setting. This should not have a noticeable impact on gameplay as >>> the tick rate is still locked (well, mostly locked) at 66 updates per >>> second and the frames that are being dropped are "empty" frames that do not >>> actually run a server tick. >>> >>> We're going to address this further in another set of performance >>> improvements. Sorry for the temporary confusion, but we wanted to get these >>> CPU load reduction changes out quickly to help with the Free to Play user >>> crush. >>> >>> Longer term, we want to move away from FPS as a measure of performance and >>> instead show actual load and responsiveness (jitter/latency) statistics. >>> The difference between a tick and a frame is complicated, and fps_max >>> sometimes affects performance in counter-intuitive ways. We would like to >>> retire fps_max for servers and replace it with a more obvious server >>> performance setting. We'll give you all a heads up before we do so. >>> >>> Henry G. >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

