Crashing here.

*** glibc detected *** ./srcds_linux: malloc(): memory corruption:
0x0ae60118 ***

...and so on.

Incidentally I'm hearing things of bugs with these new weapons and crashes
relating to teleporters, though I'm not sure whether these are true.

On 21 July 2011 12:47, Anthony Stoyanov <[email protected]> wrote:

> No problems on debian 5.5 and debian 6.0.2 both 64bit.
>
>
> On 21.7.2011 г. 14:38 ч., Evaldas wrote:
>
>> Once again, SLES11 SP1 and Ubuntu Server are running stable for about 5
>> hours.
>>
>> On Thu, 21 Jul 2011 14:08:12 +0300, E3pO <[email protected]> wrote:
>>
>>  Whoever has the final call on releasing updates needs to be fired. It is
>>> illogical to release an update for such a widely used application without
>>> testing and then just walk away from the update station and go to sleep..
>>> Hell, i'm willing to bet it was about 85% done uploading to the content
>>> servers about to release the update and the guy just called it a night.
>>>
>>> And what the hell are they doing so different each time that breaks so
>>> many
>>> things?
>>>
>>> Added the items for Dr. Grordbort's Victory Pack
>>> - Fixed hatless hats not working correctly
>>> - Fixed a display issue with team color paints
>>> - Updated the localization files
>>>
>>> So how many hats have they released now? You would think they would have
>>> that figured out by now. They fixed a display issue, seems like that is
>>> client side and not related to the server.. and updated localization
>>> files?
>>>
>>> What does any of that have anything to do with the server crashing? Is
>>> there
>>> some kind of offication change log we can have access to so we know what
>>> has
>>> been modified? Maybe a more in depth update info instead of just "Added
>>> some
>>> items". That update did much more then that..
>>>
>>> And I still don't see why Valve bothered making a TF2 BETA if they don't
>>> even use it.
>>>
>>> Make code changes and document the changes, build, test test test test
>>> test
>>> test test test and test more, then have someone else look over the code
>>> and
>>> say "Oh hell that will cause a buffer overflow if you have to many
>>> sentries!
>>> change that to this.." then fix and test test test test more and have
>>> more
>>> people look into it and once all the code changes have been reviewed and
>>> locked down send an email to the list telling everyone what has been
>>> changed
>>> and that there will be an update available in 1 hour of the email. make a
>>> build for TF2 BETA and update preferably sometime in the morning hours so
>>> that stuff doesn't break while you're sleeping and you wake up to broken
>>> servers.
>>> Keep an eye out and check statistics for how many servers are running and
>>> how many are updating and how many have crashed after the update etc.
>>> Keep
>>> an eye on the list and after a few days of absolutely NO problems with
>>> the
>>> new build warn the TF2 server admins that it will be released 12 PM EST
>>> (or
>>> w\e time) so they can be prepared.
>>>
>>> Isn't that just common sense? Who the hell would build an artificial
>>> heart
>>> for their father and just give it to him without testing it out first.
>>> Hell
>>> he may of forgot battery.c
>>>
>>> On Thu, Jul 21, 2011 at 6:37 AM, Mart-Jan Reeuwijk <[email protected]
>>> >wrote:
>>>
>>>  Oh, don't you know? its for having a stable game... and if memory serves
>>>> me
>>>> well, it doesn't even crash.
>>>>
>>>> >_____________________________**___
>>>> >From: E3pO <[email protected]>
>>>> >To: Half-Life dedicated Linux server mailing list <
>>>> [email protected].**com <[email protected]>
>>>> >
>>>> >Sent: Thursday, 21 July 2011, 8:21
>>>> >Subject: Re: [hlds_linux] Server crashes after today's update
>>>> >
>>>> >Valve, quick question.
>>>> >
>>>> >What is Team Fortress 2 Beta for?
>>>> >
>>>> >kthxbai.
>>>> >
>>>> >On Thu, Jul 21, 2011 at 12:38 AM, Tony Paloma <[email protected]
>>>> >wrote:
>>>> >
>>>> >> Yes I crashed again
>>>> >> *** glibc detected *** ./srcds_linux: double free or corruption
>>>> (!prev):
>>>> >> 0x1aeae148 ***
>>>> >>
>>>> >> The double free makes more sense.
>>>> >>
>>>> >
>>>> >*snip*
>>>> >
>>>> ______________________________**_________________
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>>>>
>>>>  ______________________________**_________________
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>>> please visit:
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>>>
>>
>>
>>
>
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