My server also just crashed with this message:
*** glibc detected *** ./srcds_linux: free(): invalid pointer: 0x11e50008 ***
/lib32/libc.so.6(+0x6bf31)[0xf7567f31]
/lib32/libc.so.6(+0x6d7a8)[0xf75697a8]
/lib32/libc.so.6(cfree+0x6d)[0xf756c88d]
/home/gpanel/servers/ltclan_tf2/orangebox/bin/engine.so(+0x16cb10)[0xf6d5db10]
(Full backtrace at http://pastebin.com/rruvfUY1 )

It also wouldn't restart on its own. :(

2011/7/21 ics <[email protected]>:
> The update has been on all our servers now about 7 hours and counting. At
> that time, 2 of the servers have crashed twice, two others once. They might
> stay on from one hour to 5 hours but eventyally there is a crash, that is
> caused by the last update. All servers are full of folks playing too so it's
> more likely to get a crash while map changes OR while there is stuff
> happening.  2 times i've had to restart server manually as they have just
> been hanging and not rebooting themselves, 4 times, they restarted back up
> alone.
>
> I looked at the console on the servers that left hanging and the screen
> showed similiar crash listing than L4D servers used to pull out. While this
> has nothing to do with TF2, im just mentioning it.
>
> -ics
>
> 21.7.2011 14:56, Yuki kirjoitti:
>>
>> Crashing here.
>>
>> *** glibc detected *** ./srcds_linux: malloc(): memory corruption:
>> 0x0ae60118 ***
>>
>> ...and so on.
>>
>> Incidentally I'm hearing things of bugs with these new weapons and crashes
>> relating to teleporters, though I'm not sure whether these are true.
>>
>> On 21 July 2011 12:47, Anthony Stoyanov<[email protected]>  wrote:
>>
>>> No problems on debian 5.5 and debian 6.0.2 both 64bit.
>>>
>>>
>>> On 21.7.2011 г. 14:38 ч., Evaldas wrote:
>>>
>>>> Once again, SLES11 SP1 and Ubuntu Server are running stable for about 5
>>>> hours.
>>>>
>>>> On Thu, 21 Jul 2011 14:08:12 +0300, E3pO<[email protected]>  wrote:
>>>>
>>>>  Whoever has the final call on releasing updates needs to be fired. It
>>>> is
>>>>>
>>>>> illogical to release an update for such a widely used application
>>>>> without
>>>>> testing and then just walk away from the update station and go to
>>>>> sleep..
>>>>> Hell, i'm willing to bet it was about 85% done uploading to the content
>>>>> servers about to release the update and the guy just called it a night.
>>>>>
>>>>> And what the hell are they doing so different each time that breaks so
>>>>> many
>>>>> things?
>>>>>
>>>>> Added the items for Dr. Grordbort's Victory Pack
>>>>> - Fixed hatless hats not working correctly
>>>>> - Fixed a display issue with team color paints
>>>>> - Updated the localization files
>>>>>
>>>>> So how many hats have they released now? You would think they would
>>>>> have
>>>>> that figured out by now. They fixed a display issue, seems like that is
>>>>> client side and not related to the server.. and updated localization
>>>>> files?
>>>>>
>>>>> What does any of that have anything to do with the server crashing? Is
>>>>> there
>>>>> some kind of offication change log we can have access to so we know
>>>>> what
>>>>> has
>>>>> been modified? Maybe a more in depth update info instead of just "Added
>>>>> some
>>>>> items". That update did much more then that..
>>>>>
>>>>> And I still don't see why Valve bothered making a TF2 BETA if they
>>>>> don't
>>>>> even use it.
>>>>>
>>>>> Make code changes and document the changes, build, test test test test
>>>>> test
>>>>> test test test and test more, then have someone else look over the code
>>>>> and
>>>>> say "Oh hell that will cause a buffer overflow if you have to many
>>>>> sentries!
>>>>> change that to this.." then fix and test test test test more and have
>>>>> more
>>>>> people look into it and once all the code changes have been reviewed
>>>>> and
>>>>> locked down send an email to the list telling everyone what has been
>>>>> changed
>>>>> and that there will be an update available in 1 hour of the email. make
>>>>> a
>>>>> build for TF2 BETA and update preferably sometime in the morning hours
>>>>> so
>>>>> that stuff doesn't break while you're sleeping and you wake up to
>>>>> broken
>>>>> servers.
>>>>> Keep an eye out and check statistics for how many servers are running
>>>>> and
>>>>> how many are updating and how many have crashed after the update etc.
>>>>> Keep
>>>>> an eye on the list and after a few days of absolutely NO problems with
>>>>> the
>>>>> new build warn the TF2 server admins that it will be released 12 PM EST
>>>>> (or
>>>>> w\e time) so they can be prepared.
>>>>>
>>>>> Isn't that just common sense? Who the hell would build an artificial
>>>>> heart
>>>>> for their father and just give it to him without testing it out first.
>>>>> Hell
>>>>> he may of forgot battery.c
>>>>>
>>>>> On Thu, Jul 21, 2011 at 6:37 AM, Mart-Jan Reeuwijk<[email protected]
>>>>>>
>>>>>> wrote:
>>>>>
>>>>>  Oh, don't you know? its for having a stable game... and if memory
>>>>> serves
>>>>>>
>>>>>> me
>>>>>> well, it doesn't even crash.
>>>>>>
>>>>>>> _____________________________**___
>>>>>>> From: E3pO<[email protected]>
>>>>>>> To: Half-Life dedicated Linux server mailing list<
>>>>>>
>>>>>> [email protected].**com<[email protected]>
>>>>>>>
>>>>>>> Sent: Thursday, 21 July 2011, 8:21
>>>>>>> Subject: Re: [hlds_linux] Server crashes after today's update
>>>>>>>
>>>>>>> Valve, quick question.
>>>>>>>
>>>>>>> What is Team Fortress 2 Beta for?
>>>>>>>
>>>>>>> kthxbai.
>>>>>>>
>>>>>>> On Thu, Jul 21, 2011 at 12:38 AM, Tony Paloma<[email protected]
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Yes I crashed again
>>>>>>>> *** glibc detected *** ./srcds_linux: double free or corruption
>>>>>>
>>>>>> (!prev):
>>>>>>>>
>>>>>>>> 0x1aeae148 ***
>>>>>>>>
>>>>>>>> The double free makes more sense.
>>>>>>>>
>>>>>>> *snip*
>>>>>>>
>>>>>> ______________________________**_________________
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>>>>>> please visit:
>>>>>>
>>>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>>>>>>
>>>>>>  ______________________________**_________________
>>>>>
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>>>>> please visit:
>>>>>
>>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>>>>>
>>>>
>>>>
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>>> please visit:
>>>
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>>>
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