Taking a look at my server logs... this looks very interesting.. 800
invalid physics calls in a row. 

http://pastebin.com/HTjESY2G

On Fri, 29 Jul 2011 08:47:36 -0600, srcds admin <[email protected]>
wrote:
> I had a crash last night, but don't have any details.  This wasn't on
map
> change as I run a 24/7 single map server. Seems alot more stable than it
> was, but there is still something causing crashes. I have the new weps
> enabled. 
> 
> 
> 
> On Fri, 29 Jul 2011 08:59:36 -0400, Rodrigo Peña <[email protected]>
> wrote:
>> I waited a long time to say this since I could be wrong
>> 
>> No single crashes here..
>> 
>> My last crash was at vphysics update (before cow mangler).
>> 
>> My environment:
>> -Intel core i7 930(or 920 don't remember at this time) @ 3.2ghz
>> -8gb ram
>> -Debian Lenny stock kernel
>> 
>> Server:
>> -Replay enabled (local filehost)
>> -Sourcemod
>> -SourceOP
>> -28 slot server
>> 
>> Hosted in South America.
>> 
>> The only big problem I've had is a international bandwidth outage in
the
> 
>> datacenter that caused all valve servers to freeze at startup because a

>> connection to a valve master server made synchronously. To  address
this
> 
>> issue I had to block all valve IPs with route command (using strings to

>> find them in libraries).
>> 
>> It would be great if valve could fix by making initial connection to 
>> master server asynchronously, like the connection to item server (not 
>> sure) so it prevents the server hang if there's a network outage or a 
>> inoperating valve master server (this happened years ago)
>> 
>> -Rodrigo
>> 
>> 
>> On 29-07-2011 8:16, Peter Reinhold wrote:
>>> On Fri, 29 Jul 2011 14:03:17 +0300, Bajdechi "Nightbox" Alexandru
> wrote:
>>>> +1, after changelevel.
>>>
>>> I've had a couple of those as well today.
>>>
>>>
>>> /Peter
>>>
>>>
>>>
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>> 
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