I was also experiencing lag with certain amount of players or lower amount
but with "some" players having a high ping and on other servers they did
not.

In the end I found the issue for this, it seemed on windows in the cfg it
had: host_framerate "264" and this was the cause on Linux. Since we have
multiple admins around someone inserted this at some point in time and cause
the mayhem with the move to Linux. Hopefully it will save someone some
issues in the future too like Ross mentioning one of the issues tooo.

Eric

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Eric Riemers
Sent: maandag 8 augustus 2011 21:45
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] stutter issue

Ah thanks for this tip, it did fix this weird issue! Many thanks, since this
was our test server that's now working our main still needs fixing but there
everybody is just hanging when there is more then say 5 players, but I think
that could be hardware related..

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Ross Bemrose
Sent: maandag 8 augustus 2011 20:55
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] stutter issue

I started experiencing problems with weird stuttering (or the opposite,
where the world moves WAY faster than it should) as soon as the
RDTSC_FREQUENCY detection was added to the game.  Therefore, I disabled in
via set in my Bash .profile for the server user (export
RDTSC_FREQUENCY=disabled).  This way, the detection is skipped and all the
weird timing issues went away.

On Mon, Aug 8, 2011 at 2:40 PM, Eric Riemers <[email protected]> wrote:

> So we have a issue:
>
>
> http://cloud.steampowered.com/ugc/542901600410815005/7D354ED4780ADA531
> 84FA3A
> C9A2ADCCA6EF6F133/
> As you can see the trails from the nades are dotted. This normally 
> should be one straight line, everything is in slowmotion a bit.
>
> I have no clue what to do and maybe one had it before.
>
> It's a fresh install on a Hetzner box eq4 (core i7-920, 8gb ram, 2x
> hdd) the only thing running on is 1 tf2 server so its doing pretty 
> much nothing.
> Running debian 6, tried installing version 5 too, tried Ubuntu too and 
> tried a 1000hz kernel (just for the fun of it) all the same issue, its 
> either slowmo or so slow it wont walk anymore at all.
>
> Did traceroutes, used mtr and that seems just fine. Connectivity is 
> fine, get 10mb/s with ftp. With net_graph 5 I cant see any strange 
> spikes
in it.
> Had some other people take a look at it and still not known. Also did 
> a clean install and a complete copy from a server that is working for
Linux.
> (including not using any mods/replay)
>
> We have another eq4 same issue (this one is test) and we have a 
> current eq4 which works just normal (also debian)
>
> Here is the weird part, install windows on it and it works just fine! 
> And another weird one, install counter strike on it and that one works 
> fine too, its *only* tf2 that is giving this issue.
>
> Might be a big lap of text, but I am pretty clueless, any hints/tips 
> and I will follow them up, if you want to enjoy a slowmo action, you 
> can try to
> 213.133.123.103:27015
>
> Eric (lethal-zone.eu)
>
>
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