He's saying that you should send them a link or some other code every so often via email that they must enter in steam, so it'd be more of a hassle to use throw away email accounts (especially the one time / 24 hours use ones).
On Tue, Sep 06, 2011 at 12:48:25AM +0000, Jon Lippincott wrote: > Hi Mart-Jan, > > Will you clarify this bit for me? I'm not sure I follow: > > > Add a requirement of entering once every day (2?) the code on a F2P > empty (no bought games) account will prevent them using trow-away email > addresses. And F2P game being active after X time (2 days?) of creation of > the account (+ being online over 4 hours or w/e, one needs to download the > game, right?).. hmmz, that would help in the previous prevention of throw > away mail addresses. > > -Jon > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Mart-Jan > Reeuwijk > Sent: Wednesday, August 31, 2011 7:28 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack? > > +1 on Neph > > I wonder if a such hardware hashed ID could be send along with a steam ID, so > servers could ban on those. Too much evasions lately with F2P via proxies, > imo any form of blocking proxy/vpn usage would recieve my cheers. I > understand that that might hinder ppl that run steam on their work etc. > > Another thing that might be an idea, is to limit empty accounts in a way (ie: > no games bought on them). That they only can start playing the game after x > time of creation, or at least have some game bought/regged on it (above a > certain price, not for a 1 digit dollar/euro game). A vac ban on those > accounts would hinder them more, cos they have something that is bought on > it. Or let them do some time consuming requirements (ever rotating, otherwise > they automate that) before they can play on regular servers. > > One other thing, why not having a automatic ban feedback from the > servers to Valve, esp with F2P accounts that would be interesting I > guess, for valve then having a monitoring tool for F2P accounts that are > being banned over and over, and they have ultimate resources to see > whom those are and who are linked to it. > > If they have also a requirement on steamguard enabled would be a nice one to > combine bans + steamguard linked emails / the ID's they bind accounts to for > steamguard etc. With the right query they can make a nice linkage of alt F2P > accounts. Add a requirement of entering once every day (2?) the code on a F2P > empty (no bought games) account will prevent them using trow-away email > addresses. And F2P game being active after X time (2 days?) of creation of > the account (+ being online over 4 hours or w/e, one needs to download the > game, right?).. hmmz, that would help in the previous prevention of throw > away mail addresses. > > Simply: make them work for it. They are already too lazy to aim themselves... > work sound like a very good thing to get 'm at bay. > > As for namechangers, a simple SM plugin should be able to deal with those, > just autoban for more then x name changes per x time.? Say 3 changes per 5 > minutes and a 30 min ban added. I rarely encounter anybody (legit) that wants > to change his name anyway when on the server. Later with a complaint of > hacking a perm can be made of it. Personally I would advertize its 3 name > changes per 6 minutes, but in reality its per 4, to get those that want to > try it out etc. > > > For wallhacks, I always understood its 2 possible ways, one was via hacked > skins(I tho mostly solved some time ago in a update?), which can be blocked > by having walls etc adjusted, the other via entities in adjecent rooms being > send, with anti-cheat blockers having downsides that they show the enemy a > fraction after they are actually should be seen etc. Others might be better > in getting a solution on that. I can see a load of problems with any solution > for it, with distance differences to the corner (one being close, the other > far, like 2fort balcony sniper vs sniper). > > One I encounter sometimes, that so far isn't mentioned, is a so called > "clickbot". It's "clicking" the button if its crosshair on the head. > Sometimes quite obvious with impossible shots. Its incredibly hard to upheld > such ban, even with long demo's and impossible shots etc. Shame I cannot find > the video back that shows 'm. > > Final thing, if the VAC detection sees an old hack, I see no point in waiting > several weeks. I understand the wait on new ones, so development on them is > slowed down a lot, but old ones? letting 'm play for 2-3 weeks or w/e b4 > banning 'm is only annoying and does imo nothing in slowing down development > of new hacks. Maybe an x hours or w/e tops. also, it should "taint" the other > accounts too on that machine. > > I'm well aware that not everything can be addressed, hackers will find new > ways. I hope something above was helpful in the cause ;) > > > >________________________________ > >From: David Schmieder <[email protected]> > >To: Half-Life dedicated Linux server mailing list > ><[email protected]> > >Sent: Thursday, 1 September 2011, 2:24 > >Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack? > > > >Definitely speedhackers are the most frequent with a mix of aimbotters and > >wallhackers thrown in > >for good measure.? The name changers are especially annoying. > > > > > >-----Original Message----- > >From: AJ Palkovic > >Sent: Wednesday, August 31, 2011 5:10 PM > >To: Half-Life dedicated Linux server mailing list > >Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack? > > > >Another common problem is hackers who are repeatedly changing their name, > >making it quite difficult to determine their steamid.? It would be nice to > >rate limit name changes if possible.? For instance if someone changes their > >name more than 4 times in 1 minute, they are blocked from changing their > >name again for 10 minutes? > > > >On Wed, Aug 31, 2011 at 5:07 PM, John Schoenick > ><[email protected]>wrote: > > > >> Aimbotters and speedhackers are by far the most common, in that order. > >> Aimbotters are rarely trying to hide what they're doing - they're often > >> getting headshots as fast as they can fire while taunting people in chat. > >> > >> Speedhackers are very common too - a lot of these get detected by our > >> anti-hack script, which has been averaging a ban per day since the F2P > >> update. > >> > >> Wallhacks are hard, because there's no obvious giveaways if the player > >> isn't being obvious, and most people who want to be obvious go the aimbot > >> route. We get a few auto-detections of these per month from our anti-hack > >> script, but the script is far from perfect, and I suspect there's a lot > >> more > >> of them than anyone realizes. > >> > >> I should also note that most of our hacker bans in the last months have > >> been free accounts with no friends, seemingly created just to go troll > >> people. It would be rather sweet justice if some sort of hardware > >> fingerprinting were to find and VAC their real accounts. That would be one > >> hell of a deterrent. > >> > >> - Neph > >> > >> > >> On 08/31/2011 02:39 PM, Jon Lippincott wrote: > >> > >>> I'd like to compile a list of the most common hacks/cheats you all are > >>> seeing and see what measures we can take on game servers to help.? No > >>> guarantees about when this will happen, but it would be great to get your > >>> feedback so we can chip away at it at least. > >>> > >>> -Jon > >>> > >>> > >> > >> ______________________________**_________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> > >> > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

