Sv_cheats is for godmode, noclip, etc. "Cheat codes". And often useful for 
debugging. These are not the hacks being spoken of.

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-----Original Message-----
From: Daniel Nilsson <[email protected]>
Sender: [email protected]
Date: Fri, 26 Aug 2011 13:36:48 
To: <[email protected]>
Reply-To: Half-Life dedicated Linux server mailing list
        <[email protected]>
Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

Why does command like sv_cheats exist?

Remove it

//Daniel

Eric Riemers skrev 2011-08-26 13:33:
> I think they could do even more, but in the end the impact on servers on
> cpu (anti wallhack for instance) might be that high and since its still
> single threaded....
>
> On Fri, 26 Aug 2011 12:32:29 +0200, "AnAkIn ."<[email protected]>  wrote:
>> Valve could block wallhacks and speedhacks with some server side code if
>> they wanted to.
>>
>> 2011/8/26 Kigen<[email protected]>
>>
>>> There isn't just that.  But I mentioned it since it was what was being
>>> discussed.
>>>
>>> A lot of things get broken in cheats when you use this plugin.
>>>
>>> But it does cause some other issues (small, but noticeable).
>>>
>>> On Thu, Aug 25, 2011 at 9:05 PM, J M<[email protected]>  wrote:
>>>> The client doesn't decide it, but it knows when it's going to happen
> at
>>> the
>>>> same time the server does. This is so that client side prediction can
>>> work
>>>> effectively with crits. Whether an attack is a crit is decided by both
>>> the
>>>> server and the client at the same time. They used to allow clients to
>>> decide
>>>> it, and crit hacks used to be much more useful. Nowadays, crit hacks
>>> simply
>>>> shoot every time there is going to be a crit, instead of forcing crits
>>> every
>>>> time you shoot.
>>>>
>>>> On Thu, Aug 25, 2011 at 9:55 PM, Necavi<[email protected]>  wrote:
>>>>
>>>>> Out of curiosity, why should the client decide when a critical hit
>>> occurs?
>>>>> I can see some benefit to it, but mostly I see it as exploitable.
>>>>>
>>>>> -----Original Message-----
>>>>> From: [email protected] [mailto:
>>>>> [email protected]] On Behalf Of hlds
>>>>> Sent: Thursday, August 25, 2011 17:07
>>>>> To: Half-Life dedicated Linux server mailing list
>>>>> Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status
>>>>> hack?
>>>>>
>>>>> Valve should first add some basic server side protection against some
>>>>> common hacks.
>>>>>
>>>>> For example should be easy to block "100% crits" hacks like this one:
>>>>> http://www.youtube.com/watch?v=4hq_LZUPvqI. I understand why the
>>>>> client
>>>>> has to decide when a a critical hit occurs,  but the server should
>>> validate
>>>>> the decision.
>>>>>
>>>>> Most speedhacks also should be detected by server.
>>>>>
>>>>>
>>>>>   ----- Original Message -----
>>>>>   From: [email protected]
>>>>>   Sent: 08/25/11 11:36 PM
>>>>>   To: Half-Life dedicated Linux server mailing list
>>>>>   Subject: [hlds_linux] Dealing with F2P ban evasion and status hack?
>>>>>
>>>>>
>>>>> Is Valve really doing anything to catch people making F2P accounts to
>>>>> avoid cheat bans?
>>>>>
>>>>> Ever since we switched to IP bans, we've been able to catch many
>>>>> cheaters using F2P to avoid bans. Some of them have even made up to 4
>>>>> accounts in a row. Unfortunately, I've started to see some of these
>>>>> people sprinkle our ban system with dynamic IPs which will inevitably
>>>>> ban innocent users.
>>>>>
>>>>> We've also recently dealt with another hacker here (Valve can confirm
>>>>> they use the same IP address).
>>>>>
>>>>> http://steamcommunity.com/profiles/76561198047123732 - primary
>>>>> cheating
>>>>> account
>>>>> http://steamcommunity.com/profiles/76561198038410008
>>>>>
>>>>> What was unusual about this is that he was using a name copy program
>>>>> and the admin at that time was complaining he couldn't use the status
>>>>> command. Is it possible to have the status command blocked somehow?
>>>>> The cheater in question posted this youtube video on this hack forum.
>>>>>
>>>>> http://casualhacks.net/forum/showthread.php?t=69
>>>>>
>>>>> _______________________________________________
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>>>>>
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>>>>>
>>>>>
>>>>> _______________________________________________
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> archives,
>>>>> please visit:
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>>>>>
>>>> _______________________________________________
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>>> please visit:
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>>>>
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