Sv_cheats is for godmode, noclip, etc. "Cheat codes". And often useful for debugging. These are not the hacks being spoken of.
Sent via BlackBerry by AT&T -----Original Message----- From: Daniel Nilsson <[email protected]> Sender: [email protected] Date: Fri, 26 Aug 2011 13:36:48 To: <[email protected]> Reply-To: Half-Life dedicated Linux server mailing list <[email protected]> Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack? Why does command like sv_cheats exist? Remove it //Daniel Eric Riemers skrev 2011-08-26 13:33: > I think they could do even more, but in the end the impact on servers on > cpu (anti wallhack for instance) might be that high and since its still > single threaded.... > > On Fri, 26 Aug 2011 12:32:29 +0200, "AnAkIn ."<[email protected]> wrote: >> Valve could block wallhacks and speedhacks with some server side code if >> they wanted to. >> >> 2011/8/26 Kigen<[email protected]> >> >>> There isn't just that. But I mentioned it since it was what was being >>> discussed. >>> >>> A lot of things get broken in cheats when you use this plugin. >>> >>> But it does cause some other issues (small, but noticeable). >>> >>> On Thu, Aug 25, 2011 at 9:05 PM, J M<[email protected]> wrote: >>>> The client doesn't decide it, but it knows when it's going to happen > at >>> the >>>> same time the server does. This is so that client side prediction can >>> work >>>> effectively with crits. Whether an attack is a crit is decided by both >>> the >>>> server and the client at the same time. They used to allow clients to >>> decide >>>> it, and crit hacks used to be much more useful. Nowadays, crit hacks >>> simply >>>> shoot every time there is going to be a crit, instead of forcing crits >>> every >>>> time you shoot. >>>> >>>> On Thu, Aug 25, 2011 at 9:55 PM, Necavi<[email protected]> wrote: >>>> >>>>> Out of curiosity, why should the client decide when a critical hit >>> occurs? >>>>> I can see some benefit to it, but mostly I see it as exploitable. >>>>> >>>>> -----Original Message----- >>>>> From: [email protected] [mailto: >>>>> [email protected]] On Behalf Of hlds >>>>> Sent: Thursday, August 25, 2011 17:07 >>>>> To: Half-Life dedicated Linux server mailing list >>>>> Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status >>>>> hack? >>>>> >>>>> Valve should first add some basic server side protection against some >>>>> common hacks. >>>>> >>>>> For example should be easy to block "100% crits" hacks like this one: >>>>> http://www.youtube.com/watch?v=4hq_LZUPvqI. I understand why the >>>>> client >>>>> has to decide when a a critical hit occurs, but the server should >>> validate >>>>> the decision. >>>>> >>>>> Most speedhacks also should be detected by server. >>>>> >>>>> >>>>> ----- Original Message ----- >>>>> From: [email protected] >>>>> Sent: 08/25/11 11:36 PM >>>>> To: Half-Life dedicated Linux server mailing list >>>>> Subject: [hlds_linux] Dealing with F2P ban evasion and status hack? >>>>> >>>>> >>>>> Is Valve really doing anything to catch people making F2P accounts to >>>>> avoid cheat bans? >>>>> >>>>> Ever since we switched to IP bans, we've been able to catch many >>>>> cheaters using F2P to avoid bans. Some of them have even made up to 4 >>>>> accounts in a row. Unfortunately, I've started to see some of these >>>>> people sprinkle our ban system with dynamic IPs which will inevitably >>>>> ban innocent users. >>>>> >>>>> We've also recently dealt with another hacker here (Valve can confirm >>>>> they use the same IP address). >>>>> >>>>> http://steamcommunity.com/profiles/76561198047123732 - primary >>>>> cheating >>>>> account >>>>> http://steamcommunity.com/profiles/76561198038410008 >>>>> >>>>> What was unusual about this is that he was using a name copy program >>>>> and the admin at that time was complaining he couldn't use the status >>>>> command. Is it possible to have the status command blocked somehow? >>>>> The cheater in question posted this youtube video on this hack forum. >>>>> >>>>> http://casualhacks.net/forum/showthread.php?t=69 >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list > archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list > archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list > archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

