Thanks for your answer, tried on all my games (css, dods, tf etc) didnt work :/
2011/10/12 Ross Bemrose <[email protected]> > That would be wrong. > > mp_forceautoteam is a boolean, not a team number. Setting it to 1 is > supposed to assign players to a team based on the game's random rules. On > TF2, the random rules are done differently on attack/defense cp and payload > than they are on the other types... it assigns a player to BLU if the teams > have the same number of players. On all other game types, it assigns a > player to a team randomly. > > On Wed, Oct 12, 2011 at 11:44 AM, clad iron <[email protected]> wrote: > > > If i'm right, 0 = Spec / 1 = Red / 2 = Blue > > > > 11:39:20 "mp_forceautoteam" = "0" > > game notify replicated > > - Automatically assign players to teams when joining. > > > > > > Looks like your tellling them to go to spec, which is what there in when > > they join a server (i think) > > Try setting it to 1 or 2 > > > > On Wed, Oct 12, 2011 at 9:58 AM, Loïc PERY <[email protected]> > wrote: > > > > > mp_forceautoteam > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

