No clue.

sv_master_share_game_socket is the most obvious thing sticking out there. It is exactly related to the issue at hand.

Here's what cvarlist says about that config item: "Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm"

Do a "sudo lsof -i 4 -n -a -p $GAMESERVPID" to see what ports the server process is really using and verify that against your firewall to make sure it lines up. Also make sure you didn't stack ports on top of each other by accident.



I suspected maybe you had sv_master_legacy_mode set, which can cause that exact behavior you described, but I don't see that.

Try "differences" on the console and inspect what it spits out. You might realize you've set something somewhere else.

Good luck



PAL-18 wrote:
No need to be rude.

Just to clarify what i have below, i have sv_master_share_game_socket
set to 0 because i have each of my servers using their own port to
contact valve servers (via server startup command line).

hostname "ΞẔṞΞ Zombie Revolution [Perks+Stats+FastDL]"
rcon_password "xxxx"
fps_max 600

sv_allowdownload 1
sv_allowupload 1
net_maxfilesize 64
pausable "0"
// Voice Comm
sv_voiceenable "1"
sv_alltalk 1
sv_use_steam_voice 0
sv_gravity 700
sm_cvar sv_gravity 700
sv_master_share_game_socket 0

sm_cvar sv_visiblemaxplayers 20
sv_visiblemaxplayers 20

sv_pure 1
mp_chattime 20

sv_allowdownload 1
sv_downloadurl "http://x/tf2/";
sv_filetransfercompression 0

mp_timelimit 45
mp_friendlyfire 0
mp_tkpunish 1
mp_autokick 0
mp_fadetoblack 1
mp_falldamage 0
mp_logmessages 0
mp_weaponstay 1
sv_region 0
sv_lan 0

// bandwidth rates/settings
sv_minrate 0
sv_maxrate 0
sv_minupdaterate 10
sv_maxupdaterate 66
sv_mincmdrate 10
sv_maxcmdrate 66
sv_client_cmdrate_difference 1
sv_client_predict 1
sv_client_interpolate 1
sv_client_min_interp_ratio -1
sv_client_max_interp_ratio -1

//sv_timeout 300
sv_timeout 21600

decalfrequency 60

log on
sv_logbans 0

sv_rcon_banpenalty 60
sv_rcon_maxfailures 10
sv_rcon_minfailures 5
sv_rcon_minfailuretime 45

// TF2 Specific
tf_playergib 1
tf_stats_track 1
tf_stats_verbose 0
mp_maxrounds 3
mp_enableroundwaittime 1
mp_bonusroundtime 65
mp_stalemate_timelimit 300
mp_idlemaxtime 360
sv_cacheencodedents 1
mp_autoteambalance 0
mp_autoteambalance_delay 99
mp_autoteambalance_warning_delay 30
mp_teams_unbalance_limit 0
mp_chattime 10
sm_cvar tf_birthday 0
sv_allow_votes 0
sv_vote_failure_timer
sv_vote_allow_specators 0
sv_vote_issue_changelevel_allowed 0
sv_vote_issue_kick_allowed 0
sv_vote_issue_nextlevel_allowed 0
sv_vote_issue_nextlevel_allowextend 0
sv_vote_issue_restart_game_allowed 0
sv_vote_issue_scramble_teams_allowed 0
sv_vote_issue_nextlevel_choicesmode 0
sv_vote_kick_ban_duration 30

// TF2 Clan CVARS
// mp_clan_ready_signal "go" //Text that team leader from each team must
speak for the match to begin
// mp_clan_readyrestart 1 //If non-zero, game will restart once someone
from each team gives the ready signal

// Source TV
tv_enable 0

// HLStats Fix
logaddress_delall
logaddress_add x.x.x.x:27500

// Exec Configs
exec banned_user.cfg
mapchangecfgfile server1.cfg
mapcyclefile mapcycle3.txt
exec sourcemod/sourcemod.cfg


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