No clue.
sv_master_share_game_socket is the most obvious thing sticking out there. It is exactly related to the issue at hand.
Here's what cvarlist says about that config item: "Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm"
Do a "sudo lsof -i 4 -n -a -p $GAMESERVPID" to see what ports the server process is really using and verify that against your firewall to make sure it lines up. Also make sure you didn't stack ports on top of each other by accident.
I suspected maybe you had sv_master_legacy_mode set, which can cause that exact behavior you described, but I don't see that.
Try "differences" on the console and inspect what it spits out. You might realize you've set something somewhere else.
Good luck PAL-18 wrote:
No need to be rude. Just to clarify what i have below, i have sv_master_share_game_socket set to 0 because i have each of my servers using their own port to contact valve servers (via server startup command line). hostname "ΞẔṞΞ Zombie Revolution [Perks+Stats+FastDL]" rcon_password "xxxx" fps_max 600 sv_allowdownload 1 sv_allowupload 1 net_maxfilesize 64 pausable "0" // Voice Comm sv_voiceenable "1" sv_alltalk 1 sv_use_steam_voice 0 sv_gravity 700 sm_cvar sv_gravity 700 sv_master_share_game_socket 0 sm_cvar sv_visiblemaxplayers 20 sv_visiblemaxplayers 20 sv_pure 1 mp_chattime 20 sv_allowdownload 1 sv_downloadurl "http://x/tf2/" sv_filetransfercompression 0 mp_timelimit 45 mp_friendlyfire 0 mp_tkpunish 1 mp_autokick 0 mp_fadetoblack 1 mp_falldamage 0 mp_logmessages 0 mp_weaponstay 1 sv_region 0 sv_lan 0 // bandwidth rates/settings sv_minrate 0 sv_maxrate 0 sv_minupdaterate 10 sv_maxupdaterate 66 sv_mincmdrate 10 sv_maxcmdrate 66 sv_client_cmdrate_difference 1 sv_client_predict 1 sv_client_interpolate 1 sv_client_min_interp_ratio -1 sv_client_max_interp_ratio -1 //sv_timeout 300 sv_timeout 21600 decalfrequency 60 log on sv_logbans 0 sv_rcon_banpenalty 60 sv_rcon_maxfailures 10 sv_rcon_minfailures 5 sv_rcon_minfailuretime 45 // TF2 Specific tf_playergib 1 tf_stats_track 1 tf_stats_verbose 0 mp_maxrounds 3 mp_enableroundwaittime 1 mp_bonusroundtime 65 mp_stalemate_timelimit 300 mp_idlemaxtime 360 sv_cacheencodedents 1 mp_autoteambalance 0 mp_autoteambalance_delay 99 mp_autoteambalance_warning_delay 30 mp_teams_unbalance_limit 0 mp_chattime 10 sm_cvar tf_birthday 0 sv_allow_votes 0 sv_vote_failure_timer sv_vote_allow_specators 0 sv_vote_issue_changelevel_allowed 0 sv_vote_issue_kick_allowed 0 sv_vote_issue_nextlevel_allowed 0 sv_vote_issue_nextlevel_allowextend 0 sv_vote_issue_restart_game_allowed 0 sv_vote_issue_scramble_teams_allowed 0 sv_vote_issue_nextlevel_choicesmode 0 sv_vote_kick_ban_duration 30 // TF2 Clan CVARS // mp_clan_ready_signal "go" //Text that team leader from each team must speak for the match to begin // mp_clan_readyrestart 1 //If non-zero, game will restart once someone from each team gives the ready signal // Source TV tv_enable 0 // HLStats Fix logaddress_delall logaddress_add x.x.x.x:27500 // Exec Configs exec banned_user.cfg mapchangecfgfile server1.cfg mapcyclefile mapcycle3.txt exec sourcemod/sourcemod.cfg _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
-- # Jesse Molina # Mail = [email protected] # Page = [email protected] # Cell = 1.602.323.7608 # Web = http://www.opendreams.net/jesse/ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

