Clan tag protect + bots with tags + replay/sourcetv bot with tag =
autobanned name change hackers.

Though I think there's a plugin for that which might work better.

On Fri, Oct 28, 2011 at 4:28 PM, Fletcher Dunn
<[email protected]>wrote:

> I don't think we would find that abusive.
>
> I also note that I cannot imagine that a normal player would have any
> reason to report abuse against that, either.
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of 1nsane
> Sent: Friday, October 28, 2011 1:27 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] [hlds] About the TF2 in-game abuse reporting tool
>
> So if I use a plugin that renames bots but does not otherwise disguise them
> as real players (no ping, no steam ids in status) I should be fine?
>
> On Fri, Oct 28, 2011 at 2:51 PM, Fletcher Dunn
> <[email protected]>wrote:
>
> > We are going to add a combo box to the abuse reporting tool and enumerate
> > some categories of abuse.  We hope that will help both players and agme
> > servers get an idea of what we consider abusive.  However, those are just
> > examples.  There will always be an "other" category, and there's a reason
> we
> > require the description field.  The system is purposefully fuzzy.
> >
> > The purpose of the in-game abuse reporter is to identify game servers
> where
> > players are not having fun, due to a game server atmosphere.  This
> > negatively affects our game as a whole.  We're not going to draw a bright
> > line and define precisely what is OK and what is not.  If your users are
> > reporting a high degree of abuse, we're going to read the descriptions of
> > what they are saying and decide if we think it's reasonable or not.
> >
> > As I said in the other post, if your players are having fun, I think you
> > have nothing to worry about.  The purpose of this tool is locate the
> worst
> > offenses.  We will not be straying into the gray area or punishing
> > well-intentioned game server operators who experimenting with rule
> changes,
> > or who get abuse reports just because some people don't like nocrits or
> > medieval mode.
> >
> > I think everybody here can understand that there is quite a difference
> > between purposefully concealing major rule changes (i.e. hacking the tags
> > that are designed to advertise those rule changes, purposefully making
> bots
> > look as if they are real players, etc), and customizing your server to
> > provide the experience your players want.  Or locking players in place
> while
> > certain players rush around to collect the gift drops, if those players
> > didn't opt in to that experience.
> >
> > We just want to locate game servers that are clearly abusing players.  We
> > don't need to draw a bright line because we don't plan to go near it,
> > wherever it may be.
> >
> > - Fletch
> >
> > From: [email protected] [mailto:
> > [email protected]] On Behalf Of E. Olsen
> > Sent: Friday, October 28, 2011 11:34 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] About the TF2 in-game abuse reporting tool
> >
> > That's a valid question - an abuse reporting system has been put in
> place,
> > without telling the users what consittutes abuse (which I think would
> lead
> > to many more false reports than not). Some guidelines (both for users and
> > server operators) might be beneficial, both to keep down the number of
> > nuisance reports, AND help the server operators to stay in compliance.
> It's
> > all well and good to say that Valve reserves the right to ban
> servers/IP's
> > for abuse, but without knowing what the rules/guidelines are, it's giving
> > operators an invisible line and telling us "don't cross this".
> > On Fri, Oct 28, 2011 at 2:18 PM, <[email protected]<mailto:
> [email protected]>>
> > wrote:
> > What is considered as abusive behaviour?
> > ___________________________________________________________
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