Oops, sorry, only now I notice the "HL1" in the subject.....  I tho it to be a 
CSS client/server what he was talking bout. 

tbh, I have no idea on the commands available in HL1 engine.


>________________________________
>From: "Bajdechi "Nightbox" Alexandru" <[email protected]>
>To: Half-Life dedicated Linux server mailing list 
><[email protected]>
>Sent: Tuesday, 15 November 2011, 19:22
>Subject: Re: [hlds_linux] [hlds] Bug with players/models [HL1]
>
>That's pretty much what you can do in Source games too.
>
>2011/11/14 Mart-Jan Reeuwijk <[email protected]>
>
>> Checked if client lagged out?
>>
>> to reset lagged out, type in console:
>>
>> record fix
>>
>> then wait couple sec, and then type in console:
>>
>> stop
>>
>> if its fixed then, the client lagged out, not a server issue.
>>
>>
>> >________________________________
>> >From: Radu Petre <[email protected]>
>> >To: [email protected]
>> >Sent: Monday, 14 November 2011, 15:22
>> >Subject: [hlds_linux] [hlds] Bug with players/models [HL1]
>> >
>> >Hello!
>> >I have a Counter-Strike Server. The server build is  48/1.1.2.6/Stdio5408,
>> >the latest public update.
>> >After I updated the server, players began to appear on sky or in the
>> ground.
>> >In fact the player coordinate remain unchanged, only the models appearing
>> on
>> >sky or in the ground, because if I shoot bullets in the spot where it
>> >suppose to be, I hit him. It doesn't matter what map it is, this bug
>> appears
>> >at least one time per round and takes a couple of seconds  .
>> >I wanna know if it is from server or it is from cs client.
>> >
>> >
>> >Here are some photos with players on sky or in the ground:
>> >
>> >
>> >
>> >http://img412.imageshack.us/img412/9800/denukerarea0000a.png
>> >
>> >
>> >
>> >http://img221.imageshack.us/img221/1166/dedust20007dl.png
>> >
>> >
>> >
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>> please visit:
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>> >
>> >
>> >
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