Indeed, thanks Didrole!

As a quick follow up, is there a setting that will prevent the replay system from deleting unrequested blocks?

Russell

On 11/22/2011 9:13 PM, Kyle Sanderson wrote:
Didrole saves the day yet again, thanks!

Kyle.

On Tue, Nov 22, 2011 at 8:59 PM, Didrole<[email protected]>  wrote:

I've made an app for this purpose a while ago.
I've just updated it to support the latest protocol version.
You can find it at : http://didrole.com/Replay2Demo/

2011/11/23 Russell Smith<[email protected]>

I have the replay data for the time in question.  I'm just not sure how
to
go about viewing it, if I can.

And I would rather not run SourceTV if it's possible to do this with the
replay system itself.


On 11/22/2011 8:33 PM, Kameron Gasso wrote:

On 11/22/11 7:27 PM, Russell Smith wrote:

Does anyone know if it is possible to create one long replay of an
entire match with the .dmx / .block files stored on the remote replay
file host?  I have the replay system running on my server and a user is
making an accusation that another player was hacking, but has no demo
proof.  I was wondering if this is possible as it would be a useful
tool
in verifying such claims.

FYI, I think most people use SourceTV for this (but that probably won't
help with this situation now).

If I remember correctly (could be wrong, I'm sleep and caffeine deprived
today), the replay system doesn't save data after map change if no users
chose to save a replay.

Someone with more intimate knowledge of it could probably chime in and
correct me on that, though. :)


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