even if on server: sv_password "fubar"
on client console: password "fubar" connect w.x.y.z:port ? (dont have l4d(2), so dont know/cannot test) >________________________________ > From: Amer <[email protected]> >To: Half-Life dedicated Linux server mailing list ><[email protected]> >Sent: Friday, 2 December 2011, 3:51 >Subject: Re: [hlds_linux] L4D2 sv_password bug > >Unfortunately you can't connect to it at all when it's password >protected. It doesn't even prompt for password. It could be that the >server doesn't respond to a2s packet from client when you have >sv_password set. From my test running both l4d and l4d2 servers, I >could confirm that this bug only exist in l4d2, but not in l4d. > >This is still a bug, no matter what unintentional good it brings, it >needs to be fixed > > > >2011/12/1 James Puckett <[email protected]>: >> Since it takes it out of the server list aren't you achieving the same >> security as a password, just tell your friend or whatever to connect via >> console? > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

