even if on server:

sv_password "fubar"

on client console:

password "fubar"
connect w.x.y.z:port

?
(dont have l4d(2), so dont know/cannot test)


>________________________________
> From: Amer <[email protected]>
>To: Half-Life dedicated Linux server mailing list 
><[email protected]> 
>Sent: Friday, 2 December 2011, 3:51
>Subject: Re: [hlds_linux] L4D2 sv_password bug
> 
>Unfortunately you can't connect to it at all when it's password
>protected. It doesn't even prompt for password. It could be that the
>server doesn't respond to a2s packet from client when you have
>sv_password set. From my test running both l4d and l4d2 servers, I
>could confirm that this bug only exist in l4d2, but not in l4d.
>
>This is still a bug, no matter what unintentional good it brings, it
>needs to be fixed
>
>
>
>2011/12/1 James Puckett <[email protected]>:
>> Since it takes it out of the server list aren't you achieving the same
>> security as a password, just tell your friend or whatever to connect via
>> console?
>
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