Cant really choose a map like that?

but like others said, matchmaking can be turned of that you require a key
for instance which just works fine. 
i've never had the need to use a sv_password though, any examples why that
is a 'need' ?


On Fri, 2 Dec 2011 03:13:14 -0800 (PST), Mart-Jan Reeuwijk
<[email protected]> wrote:
> even if on server:
> 
> sv_password "fubar"
> 
> on client console:
> 
> password "fubar"
> connect w.x.y.z:port
> 
> ?
> (dont have l4d(2), so dont know/cannot test)
> 
> 
>>________________________________
>> From: Amer <[email protected]>
>>To: Half-Life dedicated Linux server mailing list
>><[email protected]>
>>Sent: Friday, 2 December 2011, 3:51
>>Subject: Re: [hlds_linux] L4D2 sv_password bug
>> 
>>Unfortunately you can't connect to it at all when it's password
>>protected. It doesn't even prompt for password. It could be that the
>>server doesn't respond to a2s packet from client when you have
>>sv_password set. From my test running both l4d and l4d2 servers, I
>>could confirm that this bug only exist in l4d2, but not in l4d.
>>
>>This is still a bug, no matter what unintentional good it brings, it
>>needs to be fixed
>>
>>
>>
>>2011/12/1 James Puckett <[email protected]>:
>>> Since it takes it out of the server list aren't you achieving the same
>>> security as a password, just tell your friend or whatever to connect
via
>>> console?
>>
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>>
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