Cant really choose a map like that? but like others said, matchmaking can be turned of that you require a key for instance which just works fine. i've never had the need to use a sv_password though, any examples why that is a 'need' ?
On Fri, 2 Dec 2011 03:13:14 -0800 (PST), Mart-Jan Reeuwijk <[email protected]> wrote: > even if on server: > > sv_password "fubar" > > on client console: > > password "fubar" > connect w.x.y.z:port > > ? > (dont have l4d(2), so dont know/cannot test) > > >>________________________________ >> From: Amer <[email protected]> >>To: Half-Life dedicated Linux server mailing list >><[email protected]> >>Sent: Friday, 2 December 2011, 3:51 >>Subject: Re: [hlds_linux] L4D2 sv_password bug >> >>Unfortunately you can't connect to it at all when it's password >>protected. It doesn't even prompt for password. It could be that the >>server doesn't respond to a2s packet from client when you have >>sv_password set. From my test running both l4d and l4d2 servers, I >>could confirm that this bug only exist in l4d2, but not in l4d. >> >>This is still a bug, no matter what unintentional good it brings, it >>needs to be fixed >> >> >> >>2011/12/1 James Puckett <[email protected]>: >>> Since it takes it out of the server list aren't you achieving the same >>> security as a password, just tell your friend or whatever to connect via >>> console? >> >>_______________________________________________ >>To unsubscribe, edit your list preferences, or view the list archives, >>please visit: >>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

