On 19/12/2011 12:41, PharaohsPaw wrote:
Speaking of nemrun, I have just finished making a bunch of changes to the script (v1.8.5)

Does nemrun update itself?

The only problem I have with tf2 is that it doesn't appear to update itself when there is an update.

Valve seem to have gone out of their way to implement stuff to post messages to lists, get the server to spam messages that there is an update rather than just do the obvious thing. Wait for round end, kick the clients (which there won't be for long anyway if the server doesn't update) with a 'disconnected:server is updating' message and then update it - well quitting updates it now anyway. You have to implement one new client message (which I guess is optional, it's just 'server shutting down doesn't really tell them"I'll be back" ) and send quit to the console.

In fact, I can't believe it doesn't do that. Am I missing an option that makes it do that?

The idea for auto updating is something Steam was more or less was invented for. Why not use it? I know there's some talk of a future super duper update thing, but I can't believe it would take more than 15 minutes to code this, assuming you were in a meeting for 10 minutes of that and then the phone rang and you spent 3 and half minutes giving directions :)

The thing is, Valve time, real Valve time is PST and the rest of the world isn't, so messages posted to lists about upcoming updates are often in the middle of the night.

Any tool that solves that problem firstly seems overkill and secondly can't leave the same problem behind with itself or you have to manually update that instead.

To me this is what "-autoupdate" should mean and do when you add it to the command line.

--
Dan

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