On 19/12/2011 12:41, PharaohsPaw wrote:
Speaking of nemrun, I have just finished making a bunch of changes to
the script (v1.8.5)
Does nemrun update itself?
The only problem I have with tf2 is that it doesn't appear to update
itself when there is an update.
Valve seem to have gone out of their way to implement stuff to post
messages to lists, get the server to spam messages that there is an
update rather than just do the obvious thing. Wait for round end, kick
the clients (which there won't be for long anyway if the server doesn't
update) with a 'disconnected:server is updating' message and then update
it - well quitting updates it now anyway. You have to implement one new
client message (which I guess is optional, it's just 'server shutting
down doesn't really tell them"I'll be back" ) and send quit to the console.
In fact, I can't believe it doesn't do that. Am I missing an option that
makes it do that?
The idea for auto updating is something Steam was more or less was
invented for. Why not use it? I know there's some talk of a future super
duper update thing, but I can't believe it would take more than 15
minutes to code this, assuming you were in a meeting for 10 minutes of
that and then the phone rang and you spent 3 and half minutes giving
directions :)
The thing is, Valve time, real Valve time is PST and the rest of the
world isn't, so messages posted to lists about upcoming updates are
often in the middle of the night.
Any tool that solves that problem firstly seems overkill and secondly
can't leave the same problem behind with itself or you have to manually
update that instead.
To me this is what "-autoupdate" should mean and do when you add it to
the command line.
--
Dan
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