If there was a wishlist for things I wish srcds would do -autoupdate
working correctly would be up there at the top.

On Tue, Dec 20, 2011 at 1:10 PM, dan <[email protected]> wrote:

> On 19/12/2011 12:41, PharaohsPaw wrote:
>
>> Speaking of nemrun, I have just finished making a bunch of changes to the
>> script (v1.8.5)
>>
>
> Does nemrun update itself?
>
> The only problem I have with tf2 is that it doesn't appear to update
> itself when there is an update.
>
> Valve seem to have gone out of their way to implement stuff to post
> messages to lists, get the server to spam messages that there is an update
> rather than just do the obvious thing. Wait for round end, kick the clients
> (which there won't be for long anyway if the server doesn't update) with a
> 'disconnected:server is updating' message and then update it - well
> quitting updates it now anyway. You have to implement one new client
> message (which I guess is optional, it's just 'server shutting down doesn't
> really tell them"I'll be back" ) and send quit to the console.
>
> In fact, I can't believe it doesn't do that. Am I missing an option that
> makes it do that?
>
> The idea for auto updating is something Steam was more or less was
> invented for. Why not use it? I know there's some talk of a future super
> duper update thing, but I can't believe it would take more than 15 minutes
> to code this, assuming you were in a meeting for 10 minutes of that and
> then the phone rang and you spent 3 and half minutes giving directions :)
>
> The thing is, Valve time, real Valve time is PST and the rest of the world
> isn't, so messages posted to lists about upcoming updates are often in the
> middle of the night.
>
> Any tool that solves that problem firstly seems overkill and secondly
> can't leave the same problem behind with itself or you have to manually
> update that instead.
>
> To me this is what "-autoupdate" should mean and do when you add it to the
> command line.
>
> --
> Dan
>
>
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