Why the hell would they ban credit cards, to stop people... from rebuying games they've been banned from?
Just think about what you just proposed. Banning credit cards: SO PEOPLE COULDN'T BUY THE GAMES. Kind regards, *Saul Rennison* On 24 December 2011 20:48, Kyle <[email protected]> wrote: > Not true about where the hackers are getting their accounts from. > > The average gamer is in their mid 30's, and is using a credit card to > purchase their new gaming accounts. > Banning the use of the credit card that was used to purchase the account > that was used to hack with, is the single most effective way to prevent the > hacker from simply using that card to buy a new account to hack with. > > Furthermore: Since the mac addresses of network hardware can be spoofed, > there is no way (that I'm aware of) to effectivly ban a computer from > steam, or any other gaming platform. The only real way to effectivly keep > hackers off of you're server, is to train you're admins to detect them, and > then harass the hacker so much, that they quit you're server. Most hackers > are stupid and do not even know how to spoof their MAC address, so if you > IP ban them, it may take them days to get back on you're server, due to the > fact that they also probably use cable, and cannot simply release and > quickly renew their IP address, unless it's dynamic. > > Then also use GeoIPlocation to check where that hacker was playing from, > and keep it in a database to compare with the next hacker, in order to see > if it may be the same player who was previously caught hacking. Then use > some sort of tool or plugin to notify server admins that a player in the > hacker database has entered the server, and too keep an eye on him. > > I run HL1 mods, and use HLTV to record demos of all players 24/7. This > will provide a good way of watching these hackers when you're not on the > server. > > Valve could easily come up with a solution that would make it very hard > for hackers, but it all comes down to $'s > The thing is, when a company starts buidling any game. SECURITY needs to > be the upper most important thing in their minds. > > There are so many bugs and glitches in both HLDS and SRCDS, that if fixed > could make it much easier for server admins to catch and deal with hackers. > > EXAMPLE: When running HLDS on any Linux platform and recording a game demo > while playing from a windows OS, the demos are corrupted when played back. > Valve still hasn't fixed that problem. > > Message: 4 >> Date: Sat, 24 Dec 2011 11:32:25 -0800 (PST) >> From: Mart-Jan Reeuwijk <[email protected]> >> To: Half-Life dedicated Linux server mailing list >> <hlds_linux@list.**valvesoftware.com <[email protected]>> >> Subject: Re: [hlds_linux] hlds_linux Digest, Vol 46, Issue 104 >> Message-ID: >> <1324755145.92060.**[email protected].**gq1.yahoo.com<[email protected]> >> > >> Content-Type: text/plain; charset=iso-8859-1 >> >> Dont agree with banning the credit card, there is no use. Most just buy >> an account from some website. >> >> I'd be way more for a system where one could ban their COMPUTER that is >> used to cheat. So server admins can ban that. You wont see the hacker back >> then. The 5 dollar account that is bought is no counter vs a 500 dollar pc. >> > > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

