Why the hell would they ban credit cards, to stop people... from rebuying
games they've been banned from?

Just think about what you just proposed.

Banning credit cards: SO PEOPLE COULDN'T BUY THE GAMES.


Kind regards,
*Saul Rennison*


On 24 December 2011 20:48, Kyle <[email protected]> wrote:

> Not true about where the hackers are getting their accounts from.
>
> The average gamer is in their mid 30's, and is using a credit card to
> purchase their new gaming accounts.
> Banning the use of the credit card that was used to purchase the account
> that was used to hack with, is the single most effective way to prevent the
> hacker from simply using that card to buy a new account to hack with.
>
> Furthermore:  Since the mac addresses of network hardware can be spoofed,
> there is no way (that I'm aware of) to effectivly ban a computer from
> steam, or any other gaming platform. The only real way to effectivly keep
> hackers off of you're server, is to train you're admins to detect them, and
> then harass the hacker so much, that they quit you're server. Most hackers
> are stupid and do not even know how to spoof their MAC address, so if you
> IP ban them, it may take them days to get back on you're server, due to the
> fact that they also probably use cable, and cannot simply release and
> quickly renew their IP address, unless it's dynamic.
>
> Then also use GeoIPlocation to check where that hacker was playing from,
> and keep it in a database to compare with the next hacker, in order to see
> if it may be the same player who was previously caught hacking. Then use
> some sort of tool or plugin to notify server admins that a player in the
> hacker database has entered the server, and too keep an eye on him.
>
> I run HL1 mods, and use HLTV to record demos of all players 24/7.  This
> will provide a good way of watching these hackers when you're not on the
> server.
>
> Valve could easily come up with a solution that would make it very hard
> for hackers, but it all comes down to $'s
> The thing is, when a company starts buidling any game. SECURITY needs to
> be the upper most important thing in their minds.
>
> There are so many bugs and glitches in both HLDS and SRCDS, that if fixed
> could make it much easier for server admins to catch and deal with hackers.
>
> EXAMPLE: When running HLDS on any Linux platform and recording a game demo
> while playing from a windows OS, the demos are corrupted when played back.
> Valve still hasn't fixed that problem.
>
>  Message: 4
>> Date: Sat, 24 Dec 2011 11:32:25 -0800 (PST)
>> From: Mart-Jan Reeuwijk <[email protected]>
>> To: Half-Life dedicated Linux server mailing list
>> <hlds_linux@list.**valvesoftware.com <[email protected]>>
>> Subject: Re: [hlds_linux] hlds_linux Digest, Vol 46, Issue 104
>> Message-ID:
>> <1324755145.92060.**[email protected].**gq1.yahoo.com<[email protected]>
>> >
>> Content-Type: text/plain; charset=iso-8859-1
>>
>> Dont agree with banning the credit card, there is no use. Most just buy
>> an account from some website.
>>
>> I'd be way more for a system where one could ban their COMPUTER that is
>> used to cheat. So server admins can ban that. You wont see the hacker back
>> then. The 5 dollar account that is bought is no counter vs a 500 dollar pc.
>>
>
>
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