How would you solve one-time use credit card numbers and prepaid? On Sat, Dec 24, 2011 at 21:48, Kyle <[email protected]> wrote: > Not true about where the hackers are getting their accounts from. > > The average gamer is in their mid 30's, and is using a credit card to > purchase their new gaming accounts. > Banning the use of the credit card that was used to purchase the account > that was used to hack with, is the single most effective way to prevent the > hacker from simply using that card to buy a new account to hack with. > > Furthermore: Since the mac addresses of network hardware can be spoofed, > there is no way (that I'm aware of) to effectivly ban a computer from steam, > or any other gaming platform. The only real way to effectivly keep hackers > off of you're server, is to train you're admins to detect them, and then > harass the hacker so much, that they quit you're server. Most hackers are > stupid and do not even know how to spoof their MAC address, so if you IP ban > them, it may take them days to get back on you're server, due to the fact > that they also probably use cable, and cannot simply release and quickly > renew their IP address, unless it's dynamic. > > Then also use GeoIPlocation to check where that hacker was playing from, and > keep it in a database to compare with the next hacker, in order to see if it > may be the same player who was previously caught hacking. Then use some sort > of tool or plugin to notify server admins that a player in the hacker > database has entered the server, and too keep an eye on him. > > I run HL1 mods, and use HLTV to record demos of all players 24/7. This will > provide a good way of watching these hackers when you're not on the server. > > Valve could easily come up with a solution that would make it very hard for > hackers, but it all comes down to $'s > The thing is, when a company starts buidling any game. SECURITY needs to be > the upper most important thing in their minds. > > There are so many bugs and glitches in both HLDS and SRCDS, that if fixed > could make it much easier for server admins to catch and deal with hackers. > > EXAMPLE: When running HLDS on any Linux platform and recording a game demo > while playing from a windows OS, the demos are corrupted when played back. > Valve still hasn't fixed that problem. > >> Message: 4 >> Date: Sat, 24 Dec 2011 11:32:25 -0800 (PST) >> From: Mart-Jan Reeuwijk <[email protected]> >> To: Half-Life dedicated Linux server mailing list >> <[email protected]> >> Subject: Re: [hlds_linux] hlds_linux Digest, Vol 46, Issue 104 >> Message-ID: >> <[email protected]> >> Content-Type: text/plain; charset=iso-8859-1 >> >> Dont agree with banning the credit card, there is no use. Most just buy an >> account from some website. >> >> I'd be way more for a system where one could ban their COMPUTER that is >> used to cheat. So server admins can ban that. You wont see the hacker back >> then. The 5 dollar account that is bought is no counter vs a 500 dollar pc. > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
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