Looks like Fletcher borrowed Gabe's Ban Hammer.
Good job mate! *claps*

On Wed, Jan 4, 2012 at 7:52 PM, Eric Riemers <[email protected]> wrote:

> Nevermind :) cl_gameserver_list to the rescue, standing => good.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Eric
> Riemers
> Sent: woensdag 4 januari 2012 23:35
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] Policy of truth
>
> Thanks for this, if I see with "status" -> account: logged in, does this
> mean that my servers are ok, as in.. if it is delisted or anything will
> that
> show up there? Because sometimes you wonder if it is still working :)
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Fletcher
> Dunn
> Sent: woensdag 4 januari 2012 22:15
> To: Half-Life dedicated Linux server mailing list
> ([email protected]); Half-Life dedicated Win32 server
> mailing list ([email protected])
> Subject: [hlds_linux] Policy of truth
>
> Today the Team Fortress team took action to bring certain server operators
> into compliance with our previously announced "honest server policy".
> Examples of server modifications that resulted in this policy include:
> * Running bots and trying to make them appear that they were human players
> * Running bots and circumventing or modifying the usual mechanisms that the
> bots are advertised to the server browser
> * Running with significant gameplay modifications, such as respawn times,
> without having the proper tags on their server designed to alert quickplay
> and automated searches about those modifications.
>
> We have not taken action against individual servers, but rather against an
> entire related server group.  Hopefully the necessity for this policy is
> clear.  We took two different actions, depending on the severity of
> modification we found:
> * Preventing IP addresses from logging a TF gameserver account, which
> excludes them from quickplay.
> * Delisting IP addresses from the master server (server browser and Quick
> Match system) for one month.
>
> Finally, we would like to say thanks to the server operators who have
> continued to run honest servers, and to those who heeded our earlier
> warning
> and subsequently changed their practices.  We thank you for that.  We hope
> that our actions today show that we want to help you compete for player
> traffic on the basis of providing a good environment for players.
>
> Thank you,
> The Team Fortress Team
>
>
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