On 18/01/2012 08:58, PharaohsPaw wrote:
Looks like about all I can really do if I want a true "fuhgeddaboudit"
auto-updating solution
The only way we can get this is if Valve fix -autoupdate
Whatever 3rd party tool someone else writes to autoupdate may require
updating itself if Valve change something, defeating the purpose of
using it.
"game changes....oops the tool breaks" Since debugging the tool is more
complicated than doing the thing the tool does, it's pointless.
That's how Steam works, it updates itself and it updates the games. So,
modulo bugs, your games update without needing intervention or 3rd party
tools.
That's the solution to this, Valve need to speak to the people who wrote
Steam about how they did it ;)
Seriously though, surely all that autoupdate needs to do is, instead of
outputting the console messages over and over like it currently does, is
to issue a quit.
The restart will then update. That's what I do, after all, when the
console spams the messages, type 'quit' in console. What's the big deal
I'm missing with making it do that? I can't believe it would take more
than 15 minutes to do if you spent 10 minutes in the snack room trying
to choose between the giant pink cookie or the healthy salad bar. But,
there must be some reason they haven't done it.
A gifted programmer might even make the disconnect message the clients
get say "Hey, we're updating, restart TF2 and come back later." but
that's icing on the cake.
In the meantime, it's manual updates.
--
Dan
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