Agree on this, i just issue a update on all servers at the same time since if 1 start the others are laggy anyway.
On Wed, 18 Jan 2012 12:55:40 +0100, Peter Reinhold <[email protected]> wrote: > On 18.01.2012 12:01, Claudio Beretta wrote: >> Exactly >> I don't know which is the problem, but it easy to observe that the >> Steam >> client works perfectly with little delay and fast download speed >> while >> hldsupdatetool on windows and linux takes ages to start downloading >> even >> small updates. > > I think this is because it validates the entire game on every update > (at least on my server, the updatetool goes HD read berserk, which makes > it more or less impossible for me to run updates while the servers are > running, without causing severe lag) > > It would be nicer if the system were a little bit more intelligent, and > maybe trusted the server when it said "I have version X", and then only > served the files relevant for that. > > If you had done something bad, specifying a -verify_all could result in > a all-folder scan, locating files that are different from the current > running version. > > > /Peter > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

