Agree on this, i just issue a update on all servers at the same time since
if 1 start the others are laggy anyway.

On Wed, 18 Jan 2012 12:55:40 +0100, Peter Reinhold
<[email protected]>
wrote:
> On 18.01.2012 12:01, Claudio Beretta wrote:
>> Exactly
>> I don't know which is the problem, but it easy to observe that the 
>> Steam
>> client works perfectly with little delay and fast download speed 
>> while
>> hldsupdatetool on windows and linux takes ages to start downloading 
>> even
>> small updates.
> 
> I think this is because it validates the entire game on every update 
> (at least on my server, the updatetool goes HD read berserk, which makes 
> it more or less impossible for me to run updates while the servers are 
> running, without causing severe lag)
> 
> It would be nicer if the system were a little bit more intelligent, and 
> maybe trusted the server when it said "I have version X", and then only 
> served the files relevant for that.
> 
> If you had done something bad, specifying a -verify_all could result in 
> a all-folder scan, locating files that are different from the current 
> running version.
> 
> 
> /Peter
> 
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